Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b10
Issue ID
612712
Regression
No
There is no way to hide/show uGUI objects via CanvasRenderer
To reproduce:
1. Create a uGUI button
2. Try to disable its rendering - you'd have to disable each individual component like text, image etc
Explanation:
If you wish to disable a button there are two things you can do. Either disable the gameobject or add a canvas group to the button and turn the alpha to 0.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
peroon
Dec 03, 2014 02:08
I want to disable uGUI parts, too!