Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b10
Issue ID
612712
Regression
No
There is no way to hide/show uGUI objects via CanvasRenderer
To reproduce:
1. Create a uGUI button
2. Try to disable its rendering - you'd have to disable each individual component like text, image etc
Explanation:
If you wish to disable a button there are two things you can do. Either disable the gameobject or add a canvas group to the button and turn the alpha to 0.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
peroon
Dec 03, 2014 02:08
I want to disable uGUI parts, too!