Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b10
Issue ID
612836
Regression
No
Contents are laid out differently depending on the time they were laid out
Steps to reproduce:
1. Download project LayoutRepro attached to this edit
2. Set game view to 640x960 resolution
3. Enter play mode. Notice the way buttons are laid out. See attached OnStart.PNG image
4. Exit play mode. In testing.cs file:
comment out line (10): fillContent();
uncomment line (9): Invoke ("fillContent", 1);
5. Enter play mode. Buttons are laid out in a different way than in step 3. See Invoked.PNG.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment