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Fixed in 4.6.X

Votes

0

Found in

4.6.0b10

Issue ID

612836

Regression

No

Contents are laid out differently depending on the time they were laid out

UI

-

Steps to reproduce:
1. Download project LayoutRepro attached to this edit
2. Set game view to 640x960 resolution
3. Enter play mode. Notice the way buttons are laid out. See attached OnStart.PNG image
4. Exit play mode. In testing.cs file:
comment out line (10): fillContent();
uncomment line (9): Invoke ("fillContent", 1);
5. Enter play mode. Buttons are laid out in a different way than in step 3. See Invoked.PNG.

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