Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b10
Issue ID
612721
Regression
No
Canvas render order is based only on hierarchy order
To reproduce:
1. Create 2 uGUI images
2. Try to make one image go behind the other - your first instinct is to use the z Pos, that does not work. Then you look for something like order in layer (like with sprites), but such option does not exist.
Explanation:
To change the order via code you have to use Transform.SetAsFirstSibling, SetAsLastSibling or setSibling index.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment