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0
votes
Fixed

When search for label you can add characters before l:*

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

When search for label you can add characters before l:* 1 Create new project and go to Project view 2 Create script and give it lab... Read more

0
votes
Fixed

Try to search in Project view string "!@#$%^&**()+=-/.,"'|" does nothing

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

Try to search in Project view string "!(at)#$%^&**() =-/.,"'|" does nothing 1 Create new project 2 Go to Project view 3 Search fo... Read more

0
votes
Won't Fix

Sorting problem: when renaming file to "1111111111111" - it moves to the...

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

1) What happened Sorting problem: when renaming file to "1111111111111" - it moves to the end of list 2) How can we reproduce it us... Read more

1
votes
Postponed

Right-clicking on tab, selecting 'Add Tab' - only subset of windows to c...

Window management

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Aug 06, 2013

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Version/s: 4.3.0a3

When you right-click on on a tab, you can choose 'Add Tab' to add new windows. But the choice of windows you can select is limited a... Read more

0
votes
Fixed

Recalculating path while agent is on OffMeshLink makes HasPath=false unt...

AI

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Aug 06, 2013

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Version/s: 4.3.0a3

To reproduce: 1. Open project ET_3 2. Run scene 111 3. Check console 4. Has path will be reported false on second link until it fini... Read more

0
votes
By Design

Agents don’t move or move very slowly if dynamic curving obstacle is pre...

AI

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Aug 06, 2013

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Version/s: 4.3.0a3

To reproduce: 1. Open project 4.3_AI_ET 2. Run scene Dynamic obstacles 3. Agents won't move or will do it very slowly, because of re... Read more

0
votes
Not Reproducible

The RenderTexture does not work on iOS and Android

Graphics - General

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Aug 06, 2013

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Version/s: 4.1.5f1

- Open the project with Unity 4.1.5f1 - Open the scene test - Click play - See that the gui texture on the top left of the Game wind... Read more

0
votes
Fixed

Shadows appear/dissapear in odd ways when Occlusion Culling is baked

Camera

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Aug 06, 2013

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Version/s: 4.3.0a3

- Bake OC for the Bootcamp project using the default parameters - Walk around in the forest and notice flickering shadows (see attac... Read more

0
votes
Fixed

Objects that should be occluded are still rendered

Camera

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Aug 06, 2013

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Version/s: 4.3.0a3

- Open the OC_test in the attached project - Make sure you have the Occlusion Culling window open and set to Visualization - In the ... Read more

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