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Keyboard shortcuts execute wrong menu items if the shortcuts were edited
To reproduce: 1. Open project repro 2. There are 3 menuitem scripts which can be called with Ctrl + Alt + G or B or Y 3. If you try ... Read more
Improve documentation for BuildPipeline.BuildAssetBundle and BuildPipeli...
Since Unity 4.2, the methods "BuildPipeline.BuildAssetBundle" and "BuildPipeline.BuildAssetBundleExplicitAssetNames" return a bool. ... Read more
Builtin resources (fonts and shaders) doesn't have an Icon
EditorGUILayout.ObjectField("Test", null, UnityEngine.Object, false); Click on the object field and check out the bultin resources. Read more
Searching in docs doesn't find obvious matches.
For many search strings entered into the scripting reference's search field, no matches are returned or obvious matches are missing.... Read more
Selection changes when Animation window is open
Steps to reproduce : - import the project attached - open the scene - select the Root object - navigate with the keyboard to expand... Read more
Animating with record on is generating a 'Keyframing for humanoid rig is...
Steps to reproduce : - import the project attached - expand the "Elephant_touch_ object in the Hierarchy - select "e2_01_png" - tur... Read more
Moving a script to a different folder causes all scripts to recompile
To reproduce: 1. Open AppUnity project from case 569622. 2. Go to the Scripts folder 3. Move Currency.cs to Assets/Scenes. It take... Read more
"Error occurs while connecting the polygon contour" when building navmes...
To reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh 4. Error occurs while connecting the polygon contour. Read more
Sprites added directly in the Animation timeline do not duplicate the la...
- Create some sprites and drag them to your scene view to create an Animation - Check the animation in the Animation Window and noti... Read more
Shader with faceforward() doesn't compile since 4.2
Steps to reproduce : - create a new project on 4.1 - import the shader - save the project - open it in 4.2+ and notice the shader ... Read more
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