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When search for label you can add characters before l:*
When search for label you can add characters before l:* 1 Create new project and go to Project view 2 Create script and give it lab... Read more
Try to search in Project view string "!@#$%^&**()+=-/.,"'|" does nothing
Try to search in Project view string "!(at)#$%^&**() =-/.,"'|" does nothing 1 Create new project 2 Go to Project view 3 Search fo... Read more
Sorting problem: when renaming file to "1111111111111" - it moves to the...
1) What happened Sorting problem: when renaming file to "1111111111111" - it moves to the end of list 2) How can we reproduce it us... Read more
Right-clicking on tab, selecting 'Add Tab' - only subset of windows to c...
When you right-click on on a tab, you can choose 'Add Tab' to add new windows. But the choice of windows you can select is limited a... Read more
Recalculating path while agent is on OffMeshLink makes HasPath=false unt...
To reproduce: 1. Open project ET_3 2. Run scene 111 3. Check console 4. Has path will be reported false on second link until it fini... Read more
Agents don’t move or move very slowly if dynamic curving obstacle is pre...
To reproduce: 1. Open project 4.3_AI_ET 2. Run scene Dynamic obstacles 3. Agents won't move or will do it very slowly, because of re... Read more
The RenderTexture does not work on iOS and Android
- Open the project with Unity 4.1.5f1 - Open the scene test - Click play - See that the gui texture on the top left of the Game wind... Read more
Shadows appear/dissapear in odd ways when Occlusion Culling is baked
- Bake OC for the Bootcamp project using the default parameters - Walk around in the forest and notice flickering shadows (see attac... Read more
Objects that should be occluded are still rendered
- Open the OC_test in the attached project - Make sure you have the Occlusion Culling window open and set to Visualization - In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project
- Graphic components errors when running Dedicated Server Build/Standalone build at headless runtime
- "Use incremental GC" is a shared parameter but not identified as one with a "*" when displayed in the Player Settings
- "Path could not be found for script compilation file" error is thrown when the files are injected with RegisterPostInitializationOutput
- SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher