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0
votes
By Design

[ReflectionProbes] Cannot set individual reflection probe intensity via ...

Global Illumination

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Nov 18, 2014

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Version/s: 5.0.0b13

Using Unity 5.0 beta 13 the reflectionProbe.intensity API method no longer changes the intensity of one reflection probe independent... Read more

0
votes
By Design

[ReflectionProbes] Reflection Probes do not honor their Culling Masks

Global Illumination

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Nov 18, 2014

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Version/s: 5.0.0b13

In Unity 5.0 beta 10 you could set the Culling Mask of a Reflection Probe so that only objects in certain Layers would appear in the... Read more

2
votes
Fixed

[Rendering] When changing resolution in script on Standalone, Windows do...

Graphics - General

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Nov 18, 2014

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Version/s: 4.5.5p5

When changing resolution in script on Standalone, Windows does not clear the frame buffer. Thus,when aspect ratio changes, you will ... Read more

0
votes
Fixed

[AssetDatabase.FindAssets] Incorrect comment in AssetDatabase.FindAssets...

Docs - Scripting Reference

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Nov 17, 2014

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Version/s: 5.0.0b13

http://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html This page shows an example in the bottom of the page. The comm... Read more

14
votes
Fixed

When copying text in a multiline Input Field and then pasting it, new li...

UI

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Nov 17, 2014

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Version/s: 4.6.0f2

To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. It has input field with line type: 'Multi Line Newline'4... Read more

20
votes
Fixed

[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...

Global Illumination

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Nov 17, 2014

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Version/s: 5.0.0b13

Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be f... Read more

0
votes
Fixed

The Particle system editor crashes when the renderer component is selected

Shuriken

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Nov 17, 2014

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Version/s: 5.0.0b13

Steps to repro:1. Create a particle system2. Select it, press "Open editor..." in the inspector view3. Make sure to undock it4. Sele... Read more

0
votes
By Design

Navigation pathfinding algorithm is broken if agent is taken

AI

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Nov 17, 2014

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Version/s: 5.0.0b13

Reproduced: 5.0.0b12, 4.6b15 1. Open scene "1"2. Play scene.3. Open Navigator window, to see navmesh4. Try to move capsule all ways ... Read more

0
votes
Fixed

List<byte[]> is broken in WebGL

WebGL

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Nov 17, 2014

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Version/s: 5.0.0b13

-e: I am using a List&lt;byte[]&gt; to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that... Read more

0
votes
Fixed

Save Scene dialog shown when switching scenes in playmode

Editor - Other

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Nov 17, 2014

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Version/s: 5.0.0b13

To Reproduce: 1. Open the 'scene1' in the attached project (or create a new project with two scenes). 2. Save 'scene1' scene and pla... Read more

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