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0
votes
Not Reproducible
[UnityYAMLMerge] OSX: UnityYamlMerge opens fallback GUI tool but will ex...
Unable to repro; repro project no longer exists. Read more
4
votes
Duplicate
0
votes
By Design
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
0
votes
Duplicate
0
votes
Fixed
0
votes
By Design
8
votes
Postponed
[ES] Masking does not work on Tegra 4 in Unity 5
Masking does not work on Tegra 4 Android device, with Unity 5 versions Read more
0
votes
Fixed
[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more
3
votes
Not Reproducible
Lightmapping produces incorrect result (one wall panel is darker than th...
The far wall (on +z axis) is made from 3 planes. The middle plane comes out much darker when light is baked. Looking like this: http... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS