Search Issue Tracker
Context loss causes loss to materials, textures and shaders
1) What happened Context loss causes loss to materials, textures and shaders. 2) How can we reproduce it using the example you atta... Read more
Field name that contains lowercase 'guid' causes errors
To reproduce: 1. Open project GuidFieldBug 2. Assets > Create > Show Guid Bug 3. Error: Could not extract GUID in text file Assets/N... Read more
Tried to build for Flash Player target, build process failed
user's project fails to build in 4.0.0f7 with no clear hint as to what the root cause may be. Note that the project also has 188 wa... Read more
[Flash] AnimationEvent occasionally not dispatched at end of animation
Occasionally with Flash export, animation events are not working when placed at the end of an animation. Repro project demonstrates ... Read more
Antialiasing isn't working in a Flash build
1 Open scene "Scene" 2 Build for Flash 3 Run in browser and look for antialiasing. Read more
The last particle position of a particle system often has a different be...
Steps to reproduce : - open the scene - in the Hierarchy click on the object named bb43 - notice that the color changes rapidly in... Read more
The particle ID changes when one of the sorting mode is enabled
Steps to reproduce: 1 Open the scene named "lightsscripts" 2 Press play 3 you can clearly see that in "fire1" the lights are flicker... Read more
Stretched Billboard particles improperly offset from emitter
Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle... Read more
[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...
1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project