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Fixed in 5.0.X
Votes
0
Found in
5.0.0b13
Issue ID
648614
Regression
No
List<byte[]> is broken in WebGL
-e: I am using a List<byte[]> to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that was stored in the list gets a length of 0 bytes, even though the original had some data.
-repro:
--create new project
--add attached ListOfByteArrays.cs to scene
--run in editor
--notice the logs in console
--build development build for WebGL and run
--NOTICE the very different list logs
--workaround as per user comment: initializing list for total needed length
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