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[WebGL] Mouse input is blocked after a few moves when using Edge browser
How to reproduce:1. Open attached project ("MouseTestWebGL.zip")2. Open Build Settings window (File->Build Settings...)3. Select ... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
[IL2CPP][Windows]Standalone build crashes when using IMGUI
-e: see title, either removing imgui or new input system or switching to mono stops the crash--doesn't crash in 2019.3b7, 2020.1a7, ... Read more
[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...
How to reproduce:1. Open the attached "LightIndicesBug.zip" project2. Open scene "SampleScene"3. Open Window > Analysis > Fram... Read more
Layer dropdown selection is persistent through projects
Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more
[VR] Both cameras are rendering half of each eyes view when using SetSte...
How to reproduce:1. Open user's attached project2. Open player settings and change stereo rendering mode to "Single Pass"3. Enter th... Read more
Oculus XR Plugin SetTrackingOriginMode does not work on the first frame
Steps to reproduce:- Unity 2020.1.0a7- Unzip and open the attached case_1190607-VR (2).zip- Build and Run for Android on an Oculus Q... Read more
[Hybrid Renderer + URP] Copy of Entity appears when using Hybrid Rendere...
How to reproduce:1. Open User's attached "DiabloMP.zip" project2. Load "TestArena" scene found in _Game -> Scenes3. Enter the Pla... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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