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0
votes
Fixed

[WebGL] Mouse input is blocked after a few moves when using Edge browser

WebGL

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Oct 11, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project ("MouseTestWebGL.zip")2. Open Build Settings window (File->Build Settings...)3. Select ... Read more

0
votes
Fixed

[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...

XR SDK

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Sep 18, 2019

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Version/s: 2018.4, 2018.4.7f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more

0
votes
Fixed

[IL2CPP][Windows]Standalone build crashes when using IMGUI

Package: Input System

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Oct 14, 2019

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Version/s: 1.0

-e: see title, either removing imgui or new input system or switching to mono stops the crash--doesn't crash in 2019.3b7, 2020.1a7, ... Read more

0
votes
Fixed

[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...

Graphics - General

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Oct 04, 2019

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Version/s: 2019.2.0b10, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open the attached "LightIndicesBug.zip" project2. Open scene "SampleScene"3. Open Window > Analysis > Fram... Read more

2
votes
Fixed

Layer dropdown selection is persistent through projects

Scene Management

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Oct 12, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more

1
votes
By Design

[VR] Both cameras are rendering half of each eyes view when using SetSte...

XR SDK

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Sep 29, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce:1. Open user's attached project2. Open player settings and change stereo rendering mode to "Single Pass"3. Enter th... Read more

0
votes
Fixed

Oculus XR Plugin SetTrackingOriginMode does not work on the first frame

Package: Oculus XR Plugin

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Oct 10, 2019

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Version/s: 1.0.2

Steps to reproduce:- Unity 2020.1.0a7- Unzip and open the attached case_1190607-VR (2).zip- Build and Run for Android on an Oculus Q... Read more

0
votes
Fixed

[Hybrid Renderer + URP] Copy of Entity appears when using Hybrid Rendere...

Package: Entity Component System (ECS)

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Oct 03, 2019

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Version/s: preview - 0.1.0

How to reproduce:1. Open User's attached "DiabloMP.zip" project2. Load "TestArena" scene found in _Game -> Scenes3. Enter the Pla... Read more

2
votes
Fixed

[Build Callbacks] Build is not failing when BuildFailedException is thro...

Deployment Management

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Oct 14, 2019

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Version/s: 2017.4.3f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more

0
votes
Not Reproducible

Game Objects instantiated from Asset Bundles don't retain serialized values

Asset Bundles

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Sep 12, 2019

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Version/s: 2017.4, 2018.4, 2018.4.6f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more

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