Search Issue Tracker
Fixed in 1.10.0
Votes
0
Found in [Package]
1.0.2
Issue ID
1190607
Regression
No
Oculus XR Plugin SetTrackingOriginMode does not work on the first frame
Steps to reproduce:
- Unity 2020.1.0a7
- Unzip and open the attached case_1190607-VR (2).zip
- Build and Run for Android on an Oculus Quest
Expected:
- The camera starts in a floor-relative position.
Observed:
The camera starts in a device-relative position - the head is in the floor.
In the Apetest scene, on the gameobject named "GameObject" there is a script called Test. This script attempts to set the TrackingOriginMode on the first frame, but the function returns false. If you insert a single frame delay, it works fine.
Oddly, I cannot reproduce this issue starting from an empty project. Is it possible that something to do with SRP is causing a timing issue?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note (fix version 1.10.0):
Fixed SetTrackingOriginMode() not working on the first frame issue. Fix will be released in 1.10.0 package.