Search Issue Tracker
Fixed in 1.10.0
Votes
0
Found in [Package]
1.0.2
Issue ID
1190607
Regression
No
Oculus XR Plugin SetTrackingOriginMode does not work on the first frame
Steps to reproduce:
- Unity 2020.1.0a7
- Unzip and open the attached case_1190607-VR (2).zip
- Build and Run for Android on an Oculus Quest
Expected:
- The camera starts in a floor-relative position.
Observed:
The camera starts in a device-relative position - the head is in the floor.
In the Apetest scene, on the gameobject named "GameObject" there is a script called Test. This script attempts to set the TrackingOriginMode on the first frame, but the function returns false. If you insert a single frame delay, it works fine.
Oddly, I cannot reproduce this issue starting from an empty project. Is it possible that something to do with SRP is causing a timing issue?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 1.10.0):
Fixed SetTrackingOriginMode() not working on the first frame issue. Fix will be released in 1.10.0 package.