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[deferred] Decals done via cmdbuffers don't get lighting/probes/lightmaps
Since ambient + reflection probes + lightmaps are done as part of g-buffer rendering, then any further modification of g-buffer (e.g... Read more
Graphical Error on iPad Air 2
Rendering errors seen on iPad Air 2 using a project that works fine on other iOS devices. Read more
Black triangles at random vertex positions
To reproduce: 1. Open the attached project 2. There is a scene with a script, an object and the object is animated 3. Observe the bl... Read more
Local documentation manual links do not work on Mozilla
To reproduce: 1. Open the local documentation manual of Unity 5 2. Click any link in the sidebar or search for something and then cl... Read more
[DeferredRendering] Other cameras don't take depth buffer from deferred ...
When you have in the scene deferred camera with lowest depth, other cameras clears deferred camera depth buffer (even with Clear Fla... Read more
[iOS][WWW] "NSPOSIXErrorDomain error 24 - Too many open files" thrown wh...
To Reproduce: 1. Deploy the project linked in the post (658439_BundleTest.zip). 2. Notice that, the last www, returns an error whe... Read more
[AssetImporter] Undo'ing "AssetImporter.assetBundleName" changes creates...
To Reproduce: 1. Open the attached project. 2. Click on kaboom.txt in /Assets/Sounds, notice that Asset Bundle (in the inspector) ... Read more
Unity crash after using registerCompleteObjectUndo
Repro'd successfully. User project attached, repro steps included in user comments. Read more
Error on deleting layer in Animator Controller
Error on deleting layer in Animator Controller 2) How can we reproduce it using the example you attached 1 Create new project 2 Cre... Read more
4.6 IL2CPP: crash opening animation controller
-e: trying to open an animation controller crashes the editor -repro: --create new project --create animation controller --double ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field