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Anisotropic setting behaving inconsistently when changing other QualityS...
Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more
Unity crashes when importing a project with corrupted Library folder
Steps to reproduce : - download the project attached - import it and notice that Unity crashes on import Library/assetdatebase3 is... Read more
Blender (or FBX) submeshes are listed in reverse order
When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more
Sorting empty List causes range exception
1) What happened If 'list' is a List<Foo>, and list is empty, then list.Sort() will be fine in Unity Editor or WebPlayer (it's effec... Read more
Initializing static membervariables at the declaration causes Flash Conv...
1) What happened Initializing static membervariables at the declaration causes Flash Conversion error. Setting that variable to nul... Read more
LabelField label takes keyboard focus
See "Non-selectable controls can have keyboard focus" in case 499743 Read more
Particle system is different in 4.0 then 3.5
Steps to reproduce : - download the attached package - open it in 3.5 - drag the prefab into the scene and notice the particle syst... Read more
Z-axis reversal issue
I would very much like to hear from Unity officials as to why this issue occurs: http://forum.unity3d.com/threads/164144-FBX-coordin... Read more
WebPlayer stutter / lag on OS X browsers.
WebPlayer stutter / lag on OS X browsers. Repro Steps: 1. Install 4.1b2 webplayer 2. Launch attached test build into Chrome 3. Obs... Read more
Assets sub directory with chinese characters hangs the editor
1. Create a new project. 2. Create a new sub folder with chinese character as its name in assets folder. 3. Back to the Unity Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project