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[IL2CPP] Assembly.GlobalAssemblyCache not supported when built with IL2C...
1. Open attached project "repro_671790"2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Note: no repro with Mono... Read more
When changing camera's viewport rect, canvas is positioned incorrectly
Steps to reproduce this issue: 1. Open the attached project2. Open 'bug scene'3. There is UI image in the scene and main camera with... Read more
Uninstalling Unity doesn't remove all files
Standard Assets packages and Unity_x64_s.pdb are left behind. This is on Windows. Unity used to clean up all the files behind itself... Read more
Too many shadowcasters: use 1 shadow caster per mesh, not material
one single mesh with several materialsproduces several shadow castersone per material but actually there must only one shadow caster... Read more
Unity Crash Reporting service doesn't work on iOS on 5.0.0
To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://perf.... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more
AnimationMode getting NullReferenceException after Undo with Custom Edit...
How to reproduce:1. Open the attached project2. Open "Bug" scene3. Open Scene view and select "Char" in Hierarchy4. In the Scene vie... Read more
UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
All about bugs
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