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EditorGUIUtility.AddCursorRect with MouseCursor.Custom does not always r...
How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Select the GameObject gameobject4. Position the cursor above th... Read more
IPointerExitHandler.OnPointerExit not triggered if object below pointer ...
Reproduction steps:1. Open the user project "UnityBugs"2. Open the scene "HoverBug"3. Enter play mode4. Hover the UI panel in the sc... Read more
Changing letter case in any asset name causes numerous timestamp errors
Reproduction steps:1. Create a new project2. Import an empty .txt file (most likely works with any file)3. In the editor, try to ren... Read more
Procedurally created and assigned RenderTextures freeze rendering on iOS
How to reproduce: 1. Open attached project2. Open scene RenderTextureTest.unity3. Build to iOS and run4. Press the 'Create render te... Read more
[Crash] [RenderTexture] Crash on play in RenderImageFilters
Steps to reproduce:1. Open attached project's scene 'DemoScene' (Assets/Cardboard/DemoScene/DemoScene)2. Disable 'Direct Renderer' f... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more
[Shaders] Missing fallback from Directional to NonDirectional mode with ...
WORKAROUND: Use non-directional mode To reproduce:1. Open attached project2. Build and run to iOS (same on Android based on forum th... Read more
Shadow moves in relation to the object that casts it when using a custom...
Reproduction steps:1. Open the attached project "ShadowProjection 5.0"2. Open the scene "Scene"3. Select the camera and change it's ... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
Skybox renders after Opaque Geometry
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Frame Debugger window- Note how the Skybox is not rend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject