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64bit OSX: uberstrike crashes on trying to join server
-e: see title, works well in 32bit 4.5 runtime -tested and crashed on: osx 10.10, FF34, Chrome39 -repro--install 64bit osx plugin--s... Read more
[WWW] [iOS] [Android] Status and other keys missing from WWW.responseHea...
To Reproduce: 1. Play the attached project in editor & click "Header test", notice the printed out responseHeaders. 2. Deploy th... Read more
[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...
To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project ... Read more
Calling SetColor or SetAlpha on the CanvasRenderers of the toggle's chil...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. There is a script attached on toggle gameobject which:-Set... Read more
[MixedMode] Combination of realtime and baked lights produces staircase ...
Combination of realtime and baked light produces artifacts at certain light angles 1. Open scene 1 in the attached prj2. Wait for ba... Read more
Sprite name can be set to empty in SpriteEditor
Create a new sprite in Sprite EditorSet name to empty Read more
[iOS] View not rendered if app is launched when device is in landscape o...
To Reproduce: 1. Create a new project, add a cube to the scene & build it (or use the attached project). 2. Make sure the device... Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps:1. open new project;2. build it to WSA with "Unity C# projects" option checked;3. open... Read more
In the new Unity 4.6 UI, using masks causes visual errors on Android
Using a mask causes visual errors like magenta showing or missing parts of texture on some Android devices Read more
Unity crashes on Samsung S3 devices, when loading bigger scenes
Some bigger scenes might crash the app when they are loading/reloading on samsung S3 devices. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default