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WP8 Player crashes when alt tabbing really fast with debugger attached
Build in Master configuration. Press pause and back many times, really fast. Application will exit with error: The program '[3712] T... Read more
Sliced sprite not working with borders correctly
To reproduce: 1. Open attached project 2. Open scene "UISlicedSprite" 3. Notice the image in the scene - it's not stretching like it... Read more
WWW throws "Failed downloading" with webplayer 4.3.5
To reproduce: 1. Open attached project 2. Open scene "testScene" 3. Build & run for webplayer (after including the current scene) 4.... Read more
UnityEngine.UI namespace collides with existing UI plugin implementations
Namespace UnityEngine.UI name collides with existing UI implementations. Read more
Strange alpha shadows with new Standard shader
The attached test case shows three strange shadow conditions with the new Standard shader: 1) Shadow of opaque object is speckled w... Read more
RPC execution order is wrong sometimes
To reproduce: 1. Open attached project 2. Open TestScene 3. Build and run the testscene 4. Click "ServerWrong" 5. In the editor, ent... Read more
DX11 standalone on dual screen always runs on the same screen
To reproduce: You must be using a dual screen setup 1. Create a new project 2. Enable dx11 3. Build & run windows standalone 4. In t... Read more
FullScreenMovieScalingMode.AspectFill does not work as expected on Android
FullScreenMovieScalingMode.AspectFill does not fill the screen and leaves black borders on portrait mode. Works as expected on iOS. Read more
Upgrading project to 4.5b4 makes rigged models invisible on some android...
Upgrading project from Unity 4.3.4 to 4.5b4 causes rigged models to disappear on some android devices. Reproduced on Kindle Fire bl... Read more
The standard material "Sprites-Diffuse" is missing from new projects
Start a new project (for kicks, make the project a "2D" project in editor settings as the "New Project Wizard Set Up" button is brok... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window