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WaitForTargetFPS takes twice longer on 4.3
To reproduce: 1. Create new 4.2 project 2. Run empty scene with profiler (3-4ms with 10ms spikes) 3. Create new 4.3 project 4. Run e... Read more
Sprite picking in scene is inconsistent
Steps to reproduce : - import the 2D demo from the Asset Store - open the scene and notice that you cannot pick the "fog" layer clouds Read more
GPU profiler provides incorrect values
To reproduce: 1. Open project 4.3_Shadows 2. Run scene 1 3. Open profiler 4. Check gpu profiler values (repro rate ±1/300 frames) R... Read more
Setting incorrect bundle id does not show any warnings or errors
Bundle id can not contain dot followed by a number (ex. com.my.3games is incorrect, because number 3 goes right after the dot). Howe... Read more
Mouse Offset after Screen.SetResolution() on OSX standalone
To reproduce: 1. Open MouseOffice project 2. Build it for OSX 3. Run it 4. Notice how once the application maximizes an offset for m... Read more
Cylinder Vanishes When Toggling Lightmaps
Steps to reproduce : - import the project attached - open the scene - open the Lightmapping tab - toogle Use Lightmaps and notice t... Read more
Joystick (Xbox360) input does not work on OSX 64bit build
-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build -repro: --open project atta... Read more
Window is not resizable after building the project
To reproduce: 1. Create a new project 2. Open build settings 3. Check "Resizable window" under "Player Settings" 4. Build & Run 5. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException