Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a15
Issue ID
617921
Regression
No
Unable to import .aif AudioClip
Steps to repro:
1. Open the attached project
2. Find the audio named 'SndEff_A_Respawn0'
3. Reimport it
4. Observe the errors:
IndexOutOfRangeException: Array index is out of range.
UnityEditor.AudioClipInspector.CombineWaveForms (UnityEngine.Texture2D[] waveForms) (at C:/buildslave/unity/build/Editor/Mono/Inspector/AudioClipInspector.cs:285)
UnityEditor.AudioClipInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, Int32 width, Int32 height) (at C:/buildslave/unity/build/Editor/Mono/Inspector/AudioClipInspector.cs:84)
UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) (at C:/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
Cannot construct AudioClip for asset: 'Assets/Resources/Sons/SndEff_A_Respawn0.mp3'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
Add comment