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0
votes
Postponed

[GLCore] Tessellation only works with glcore43 or newer

Graphics - General

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Jun 26, 2015

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Version/s: 5.2.0a4

Tessellation only works with glcore43 or newer version, but with modified glcore it should work with every version, because untiy sh... Read more

1
votes
Fixed

GameObject.SetActive() seems to affect assignment value to RectTransform...

UI

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Jun 26, 2015

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Version/s: 5.1.0f3

To reproduce:1. Import the package attached, open the project, go into the testScene. press play.2. In game scene, press F, you will... Read more

0
votes
By Design

Light Intensity value gets doubled when project is upgraded from 4.6 to 5.0

Shadows/Lights

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Jun 26, 2015

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Version/s: 5.1.0p1

To reproduce:1.Create scene in Unity 4.6, add any light with more than 4 intensity.2.Open this scene in Unity 5.x.3.Check created li... Read more

1
votes
Fixed

Unity crash on launch caused by update checker

Connect

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Jun 26, 2015

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Version/s: 5.1.0f3

Crash is happening in the Unity update check, seems to be coming from CurlRequest::Check(). Elmir fixed it temporarily by dropping t... Read more

0
votes
Duplicate

[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps

Physics

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Jun 26, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project (Collider5.zip)2. Open scene "test"3. Play it and notice that after rolling for some ti... Read more

0
votes
Won't Fix

VR Builds crash when run from AppData

VR

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Jun 26, 2015

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Version/s: 5.1.1f1

description in title Read more

0
votes
Fixed

[Crash] Lightmapping two terrains results in crash

Graphics - General

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Jun 25, 2015

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Version/s: 5.1.1f1

Steps to reproduce:1. Open attached project's scene "Terrain test".2. Set one terrain's Y to -50.3. Wait for lightmapping to finish.... Read more

0
votes
Fixed

[ScriptableObject] NullReferenceException when selecting multiple assets

Inspector Functionality

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Jun 25, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more

1
votes
Postponed

[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...

Asset Import

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Jun 25, 2015

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Version/s: 5.1.1p1

TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1. ... Read more

0
votes
Duplicate

CapsuleCastAll has issues when the start of the sweep is intersecting wi...

Physics

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Jun 25, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene TestScene.unity- The capsule casts in the scene represent character jump arc... Read more

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