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[InheritVelocity] A particle effect with Inherit Velocity set to anythin...
The project has a Particle System which has Inherit Velocity. The particle system is constantly started/stopped using Play and Stop ... Read more
Selecting two gameObjects crashes Unity if one of them has 'Components c...
To reproduce this issue: 1. Import case_619848 package 2. Open 'Library' scene 3. Select Dialog( Hallway Right - > Dialog Triggers ... Read more
Moving object in scene view when GI views are enabled throws errors
To reproduce: 1. Open attached project 2. Open test scene 3. Switch scene view from Textured to GI - Clustering 4. Start moving sphe... Read more
BounceThreshold reverts to two in play mode
To reproduce: 1. Open attached project 2. Open Settings scene 3. Open PhysicsManager (Edit -> ProjectSettins -> Physics) 4. Set the ... Read more
HingeJoint: Changing the maximum angular limit of the joint breaks minim...
To reproduce: 1. Create a hinge joint 2. Enable Limits 3. Open Limits fold out 4. Set min value to 50 5. Set max value to 60 Expect... Read more
HingeJoint documentation does not mention that Motor and
HingeJoint documentation does not mention that Motor and Spring support is mutually exclusive and that having them both enabled lead... Read more
Default Cylinder behaves like a Capsule
To reproduce: 1. Create a Cylinder in any project 2. Note that it starts with a Capsule collider Expected result: The Cylinder beha... Read more
Asset name slides to the left
Have attached video a video showing that when trying to rename the Audio Mixer asset with the long name - the whole name slides to t... Read more
Creating editor failed: input objects must be of exact same type
To reproduce: 1. Open attached project 2. In Project view open editorfailbug folder 3. Fold out the prefabs found there 4. Select a ... Read more
A capsule collider on empty GO cannot be scaled on axis y and z if it's ...
1. create empty game object 2. add capsule collider 3. use scale tool to scale on axis negatively 4. now attempt to scale the other ... Read more
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