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Play mode zooms viewpoint in Scene view
Using Unity 5.0 Alpha 2 when I click the Play button the viewpoint in Scene view zooms. For example, if Scene view was zoomed in on... Read more
SetInertiaTensor: Inertia spams tensor must be larger then zero in all c...
Running AngryBots on consoles/dev, which is based on trunk gets me this message: Inertia tensor must be larger then zero in all coo... Read more
Using GUI.FocusControl causes a spurious error to be printed
To reproduce: 1. Open attached project 2. Open Test scene 3. Enter play mode 4. Leave play mode 5. Create a new scene Expected resu... Read more
[CGBatch] "addshadow" pragma generates wrong shadow caster when used wit...
Steps to reproduce : - import the project attached - open the scene "BugScene" - press play and notice the shadows are casted wrong Read more
Option for "Show 'send and 'return' connections" does not make any diffe...
Option for "Show 'send and 'return' connections" does not do anything, whether it is enabled or not - please see attached screenshot... Read more
uGUI draws out-of-bounds when there is no camera in the scene
Steps to reproduce : - import the attached project - make sure the Game View is visible - disable the Main Camera game object and n... Read more
Rectangle Selection selects GUI element as soon as its pivot / center is...
See attached swf file for repro Read more
iOS "Build & Run" is not working after updating Xcode
To reproduce: 1. Update your Xcode to 5.1 2. Create a new Unity project 3. "Build and Run" for iOS 4. Unity throws: "UnityException:... Read more
Produce unique sibling names in hierarchy
When siblings GameObjects in the scene have the same names, it completely breaks animation with super confusing buggy behavior. We s... Read more
Components get duplicated in prefab instance
See attached repro video: duplicatedComponent.swf Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window