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0
votes
By Design

OpengGL ES 3.0 applications does not run on old devices

Android

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Oct 31, 2013

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Version/s: 4.3.0b4

An application crashes or a black screen is shown when it is built with the OpenGL ES 3.0 graphics level. Running AngryBots demo pro... Read more

0
votes
Won't Fix

One finger WP8 touchscreen taps are consecutively registered on separate...

WP8

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Oct 31, 2013

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Version/s: 4.3.0f1

1. Create a project which displays info for every touchscreen touch 2. Deploy it to device 3. Start tapping screen with one finger a... Read more

0
votes
Fixed

[Shader compiler] Surface shader doesn't compile with sized array parame...

Shaders

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Oct 31, 2013

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Version/s: 4.2.2f1

To reproduce: 1. Open attached project 2. Notice that primitive shader compiles while surface shader doesn't Read more

0
votes
Not Reproducible

Prefab preview in Project Browser doesn't update when changes are made t...

Project Browser/Hierarchy

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Oct 31, 2013

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Version/s: 4.3.0f1

- Create a cube and drag it in the project browser to make it a prefab (make sure you have a fairly big zoom level in order to see a... Read more

0
votes
Fixed

Opening Unity 4.2 project in 4.3 doesn't show update warning

Assets Management

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Oct 31, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Create project in unity 4.2 2. Open it in 4.3 3. No warning about update is shown Are builds fully compatible and ... Read more

21
votes
By Design

The new WWW.bytesDownloaded feature completely freezes Unity

Networking

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Oct 31, 2013

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Version/s: 4.3.0f1

Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ... Read more

2
votes
Fixed

Trigger/Collision detection problem when TimeScale is set to zero

Physics

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Oct 30, 2013

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Version/s: 4.3.0b6

To reproduce: 1. Open the attached project 2. Run "Test1" scene 3. Notice, that nothing is logged in the console after the objects c... Read more

0
votes
Fixed

Color picker behaviour is buggy for Int32 colors

Editor - Other

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Oct 30, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Create a shuriken particle system and open the Color picker for start color 2. Select the HSV color input 3. First ... Read more

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