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Warning message is displayed on Content Size Fitter even if Horizontal L...
To reproduce: 1. Open attached project 2. Open Default scene 3. Select Panel game object 4. Notice that Horizontal Layout Group comp... Read more
Using an Image's localScale to resize while creating a marquee drag sele...
To reproduce: - Open attached project - Open the TestScene Scene. - Have the Game and Scene tabs open next to each other. Put the S... Read more
Null Ref Exception with Input Field when playing scene
To reproduce: 1. Create new project 2. Add Text object to scene 3. Add Input Field component to object 4. Press play 5. Notice that... Read more
AOT fails if Resources.LoadAsync<T>() is used
AOT cross compilation error is thrown if Resources.LoadAsync() is used as generic Read more
Various image effects don't work in WebGL
-e: the Depth of Field (the non-deprecated one) and SSAO from the Unity image effects don't work with WebGL -repro: --import attach... Read more
[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To... Read more
AudioSource.clip.samples value is equal to -1 after playing the clip (iOS)
To Reproduce: 1. Open the attached project and build it to iOS. Run, you should see MainSource.clip.samples value outputted every U... Read more
Animation Window Next Keyframe button does not work
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. Select Character in the hierarchy 4. Open Animation windo... Read more
Removing state behaviour throws a warning during next play mode
Repro: 1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc 2. Run the scene and check that... Read more
When the Input Field's text is changed by button's OnClick() event, it r...
To reproduce this issue: 1. Open the attached project 2. Open the 'scene' 3. It has an input field and a button, which changes inpu... Read more
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