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0
votes
Fixed

Warning message is displayed on Content Size Fitter even if Horizontal L...

UI

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Sep 30, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open attached project 2. Open Default scene 3. Select Panel game object 4. Notice that Horizontal Layout Group comp... Read more

0
votes
Fixed

Using an Image's localScale to resize while creating a marquee drag sele...

UI

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Sep 30, 2014

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Version/s: 4.6.0b20

To reproduce: - Open attached project - Open the TestScene Scene. - Have the Game and Scene tabs open next to each other. Put the S... Read more

0
votes
Fixed

Null Ref Exception with Input Field when playing scene

UI

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Sep 30, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Create new project 2. Add Text object to scene 3. Add Input Field component to object 4. Press play 5. Notice that... Read more

0
votes
Fixed

AOT fails if Resources.LoadAsync<T>() is used

iOS

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Sep 30, 2014

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Version/s: 4.6.0b20

AOT cross compilation error is thrown if Resources.LoadAsync() is used as generic Read more

0
votes
Fixed

Various image effects don't work in WebGL

WebGL

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Sep 30, 2014

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Version/s: 5.0.0b6

-e: the Depth of Field (the non-deprecated one) and SSAO from the Unity image effects don't work with WebGL -repro: --import attach... Read more

1
votes
Won't Fix

[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash

WP8

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Sep 30, 2014

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Version/s: 4.5.4f1

Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To... Read more

0
votes
Fixed

AudioSource.clip.samples value is equal to -1 after playing the clip (iOS)

iOS

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Sep 30, 2014

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Version/s: 4.5.4f1

To Reproduce: 1. Open the attached project and build it to iOS. Run, you should see MainSource.clip.samples value outputted every U... Read more

0
votes
Fixed

Animation Window Next Keyframe button does not work

Animation Window

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Sep 29, 2014

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Version/s: 4.6.0b14

To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. Select Character in the hierarchy 4. Open Animation windo... Read more

0
votes
Fixed

Removing state behaviour throws a warning during next play mode

Animation

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Sep 29, 2014

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Version/s: 5.0.0b6

Repro: 1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc 2. Run the scene and check that... Read more

0
votes
By Design

When the Input Field's text is changed by button's OnClick() event, it r...

UI

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Sep 29, 2014

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Version/s: 4.6.0b19

To reproduce this issue: 1. Open the attached project 2. Open the 'scene' 3. It has an input field and a button, which changes inpu... Read more

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