Search Issue Tracker
[Canvas] Screen Space - Camera canvas leak memory if the camera is disabled
To reproduce:1. Open attached project2. Open scene CanvasCameraTest. It has a camera space canvas that are set on a disabled camera3... Read more
Crash when applying changes to prefab after script renaming
- Open attached project- Drag prefab Prefabs\Vehicles\Abstract Tank.prefab to the Hierarchy to create an instance of it- On this ins... Read more
PlayerSettings: Toggle ColorSpace between linear & gamma causes InvalidO...
Steps to reproduce:1. Open the project.2. Load the scene 'Scene.Test' from Project->PremultiplyLinearIssue->Scenes.3. Access P... Read more
Editor hangs when processing materials
How to reproduce: 1. Open attached project2. Select a prefab in the Units directory3. Keep selecting prefabs until Unity hangs Read more
HingeJoint2d does not connect to the world if created via script
To reproduce:1. Open the attached repro.unitypackage2. Open the scene repro3. Enter play mode - notice the paper clip falls through ... Read more
[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more
Application.persistentDataPath returns different paths on Android in dev...
Application.persistentDataPath returns different paths depending whether Android build was development (then it returns storage/emul... Read more
Missing link in release notes 5.1b3
Find this sentence and notice that there is "blah" word in the middle of sentence: SDK integration in Preview mode, get started by v... Read more
iOS project fail running with error thrown
-e: see above, the error being thrown on running the project: Unable to find method UNetStaticUpdate in [UnityEngine.Networking.dll]... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject