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[API] Camera.aspect is a frame out of sync with the actual aspect ratio ...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene has a script attached to the camera which simply prints, ... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more
Friction Direction 2 of Physic Material does not work
Steps to reproduce:1. Open attached project.2. Open scene "example" and enter play mode.3. Farther cube should slide off, but it doe... Read more
[Directional Specular] Directional Specular map has artefacts where diff...
How to reproduce: 1. Open attached project (test.zip)2. Open scene test.unity- Note how the light intersections produce outstanding ... Read more
[Standard] Potentially NAN/Negative values in HDR (connected with _Expos...
Reproduction steps:1. Open the attached project "StrangeSky_5.0.1f1"2. Open the scene "Main". In this scene you will see a cube.3. N... Read more
OnCollisionEnter2D is not called on every collision
Steps to reproduce:1. Open attached project's scene "scene".2. Open Listener script, in OnCollisionEnter2D include Debug.Log("Collid... Read more
[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...
When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more
AssemblyConverter error building WSA universal app
Reproducible on 5.0.0, 5.0.1 versions; Repro steps:1. open project "UniversalPlugins.zip";2. when editor loads the project, in the c... Read more
Crash on importing assets
Open attached project and choose reimport all.Editor log gets spammed with thousands of errors like:"m_UsedFileIDs.count (fileID) !=... Read more
IL2CPP: Using interfaced struct in generic class causes problem
IL2CPP fails to handle data in a struct when the following conditions are met: - This struct implements an interface.- This struct i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS