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2
votes
Postponed

FSBTool runs out of memory when import large audio clip

Audio

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May 10, 2017

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Version/s: 2017.1.0b4

To reproduce:1. Import attached audio file (noise_large.wav) Actual: Audio file fails to import and following error is thrown in con... Read more

0
votes
Postponed

Importing .ogg fails with internal error from FMOD sub-system

Video

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May 17, 2017

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Version/s: 5.6.1p1

This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more

1
votes
Postponed

Black edge on Sprites imported with Alpha Source = From Gray Scale

Graphics - General

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Dec 08, 2016

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Version/s: 5.5.0f3

BY DESIGN:GrayScale to Alpha conversion is as follows :T gray = (red + blue + green) / 3;During conversion R G B values are left int... Read more

2
votes
Postponed

Terrain is black when Scene is loaded from AssetBundle and textures are ...

Asset Bundles

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May 18, 2017

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Version/s: 5.6.1p1

When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more

0
votes
Postponed

[DLL] PostProcessScene called twice

Asset and Scene Management

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May 13, 2015

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Version/s: 5.0.1p3

To reproduce the bug follow the steps:1. Open "case_696612-PostProcessScene_called_twice" project2. Open "test" scene3. Run scene on... Read more

1
votes
Postponed

AddComponent<>() high GC usage

Scripting

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May 17, 2017

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Version/s: 2017.1.0b2

Each call of AddComponent&lt;&gt;() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more

0
votes
Postponed

Only one shadow is cast when using Graphics.DrawMeshInstancedIndirect mo...

Graphics - General

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May 26, 2017

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Version/s: 5.6.1p1

How to reproduce:1. Open the attached "InstancedDrawingTest" project and "Test" scene2. Observe the Scene Hierarchy, notice that the... Read more

0
votes
Postponed

[2D] Sprite Mask is Categorized under Miscellaneous in the Components Menu

2D

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Jun 01, 2017

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Version/s: 2017.1.0b8

Sprite Mask is Categorized under Miscellaneous in the Components Menu Steps to Repro: 1. open the editor2. from the Editor Window Me... Read more

0
votes
Postponed

Inspector does not show new value of rigidbody's mass, when it is change...

Physics

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May 11, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (massBug.zip)2. Open "scene" scene3. Select Cube game object in the Hierarchy4... Read more

0
votes
Postponed

[serialization] Crash in scripting_field_get_type after recompile after ...

Scripting

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Jun 06, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Download and open project "918719.zip" (link in the edit)2. Open "Empty.cs" script3. Add "var storageFolder = ... Read more

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