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Standalone remembers last resolution setting without user action; bad in...
Steps to reproduce: 1. Open the attached project2. Check the 'Player Settings', make sure these are set on 'Resolution and Presentat... Read more
[PlayerSettings] Error when opening the Player settings
Reproduction steps:1. Open attached project (basically an empty scene)2. Go to Player settings (Edit-> Project Settings-> Play... Read more
Toggling Animator.enabled restarts animation, flashes empty pose for a f...
How to reproduce: 1. Open attached project2. Open scene Animator Bug.unity3. Play the scene4. Press the 'A' key- Note the animation ... Read more
NetworkAnimator NullReferenceException
NullReferenceException using NetworkAnimator in 5.2 Read more
'Default Is Native Resolution' option ignored, uses hidden Default Scree...
How to reproduce: 1. Open any (new) project2. Go to the Player Settings3. Uncheck the 'Default Is Native Resolution' option4. Set th... Read more
Animator.GetParameter throws NullReferenceException
How to reproduce:1. Open the attached project2. Play test scene3. You will get NullReferenceException which is caused by Animator.Ge... Read more
Nested Canvas Layouts Break on Play Mode / Reloading Unity
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Resize the canvases so they appear as in the screenshot4. Play ... Read more
Screen.currentResolution returns incorrect value when launching in full ...
1. Open attached Unity project.2. Build and run it as PC standalone.3. Make sure "Windowed" checkbox is unchecked.4. Click "Play!" b... Read more
Animation Editor generates extra frames for UI objects whenever record m...
How to reproduce: 1. Open attached project2. Open scene AnimationEditorBug.unity3. Open the Animation window4. Select the gameobject... Read more
[UWP][WSA] Application.isMobilePlatform always returns "true"
Reproducible on 5.2, 5.3; Repro steps:1. Open project "IsMobilePlatformTest.zip";2. Build to WSA or UWP, deploy on PC or tablet. App... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS