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[Lightmap] Static Batching and AssetBundle-Export shift Lightmap-UVs
1) Open the scene "SourceScene". Note that this scene uses a lightmap where all transparent pixels have been colored red. Please don... Read more
Copy and Cut options in right click menu for number fields are only acti...
You can copy-paste values by using Ctrl+C Ctrl+X, but not by right clicking on the field and selcting Copy or Cut, since they are al... Read more
Transform component icon is missing
http://i.imgur.com/W5KUjqd.png - regreesion from Unity 5.1 b4 Animator component icon missing as well Read more
[WP8.1] Custom splash screen is zoomed in
To reproduce:1. Build & run the attached project. It has a custom splash screen setup2. Notice the the custom splash screen is d... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
[WP8] Serializable parent class causes serialization errors
To reproduce:1. Open attached the 'repro.zip'. It contains a script that has a parent and child classes. The parent class has the Se... Read more
ScriptUpdater fails with multiple errors
Import the AngryBots package from the Asset Store in Unity 5.1 b4. Choose to let the ScriptUpdater run. It will fail with many error... Read more
[SyncVar] not enforced to strictly primitive types
Reproduction steps (with project):1. Open attached project "SyncVarEVERYTHING"2. Open scene "Main"3. In the script "lior", List<s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS