Search Issue Tracker
Fixed
Votes
1
Found in
4.5.0f6
Issue ID
621717
Regression
No
Changes made to material in runtime don't revert back after stopping runtime
To reproduce:
1. Open attached project
2. Open "TestScene" scene
3. Press play
4. Click on "Set to red"
5. Cube turns red
6. Stop the player
7. Cube is red. Material color doesn't revert back to blue after stopping play mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment