Search Issue Tracker
[OSX] ReadPixels on RenderTexture with AA doest work
Steps to reproduce : - import the project attached on OSX - open the scene and press play - press "Take screenshot" and notice that... Read more
Old intel GPUs not recognized as shader 2.0 compatible
Intel GPUs like 945, GMA 950 etc. aren't detected as DX9 compatible by Unity. So starting with 4.3, games can't run on them. Read more
Sprite packer causes a crash due to out of memory exception
To reproduce: 1. Open attached project 2. Enable sprite packer 3. Try to pack sprites Expected result: Sprites pack properly Actual ... Read more
Physics material has no effect when changed from code
Steps to reproduce : - import the project attached - open the scene and disable the "Assign Physic Material" script on the Floor ob... Read more
Animator "Trigger Parameter" is not cleared after triggering
To reproduce: 1. Open the project that is attached to the subcase 2. Open the Animator window 3. Press play 4. Check "Die" parameter... Read more
Input from controller triggers is not received when Generic.kl key layou...
This behavior has changed from Unity 4.2.2f1. Reproduced on: Samsung Galaxy S2 (GT-I9100) with Android 4.1.2 with Nyko Gamepad Blue... Read more
MD: MonoDevelop doesn't accept characters from OSX's
To reproduce: a) Open MonoDevelop on a Mac. b) Open Character Viewer (via menu bar / System Preferences -> Keyboard -> Keyboard -> S... Read more
Build performance drops after building in 4.3
Steps to reproduce : - import the project "Tubes" attached in 4.2 - create a development build - upgrade the project to 4.3 and cre... Read more
2D physics objects 'drift' despite being attached by a HingeJoint2D
To reproduce: 1. Open the attached project 2. Run the SpriteSlicer2D Demo scene 3. The 'Drifty Leg' object moves away from the other... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened