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Skinnedrenderers with blend shapes are not rendering the mesh until the ...
On windows: 1. Open the attached 'blendShapesProblem' scene. 2. select the 'Firetruck_elephant_04_png' object, in the fire engine h... Read more
Editor crashes if sprite is dragged from project tab to hierarchy tab
-e If I drag the path3717 sprite object from the project tab --- Regression - not reproduced in 4.3.0a2 and 4.3.0a3 1 Open project... Read more
GL.LoadPixelMatrix does nothing when there's no "current camera"
Highly confusing, especially when not documented. See attached project that tries to do some rendering into a cubemap manually. Read more
Conditional breakpoints are not working in MonoDevelop
1) What happened Conditional breakpoints are not working in MonoDevelop 2) How can we reproduce it using the example you attached O... Read more
Folder will show as local after revert
1.Create Folder with any asset 2. Submit it 3.Delete it 4.Go to Outgoing and revert It Result :Folder will shown like local and ... Read more
Out of sync message doesn't appear
1.User 1 create any script and submit it 2.User 2 take incoming script and check out it 3.User 1 make any changes in script and sub... Read more
Out of memory import 4k textures
Could reproduce on 4.3.0 beta 1 To reproduce: - Open attached project and do one of the following actions to make the editor crash ... Read more
[Editor] Enabling and disabling "Play on Awake" in a hierarchy is not wo...
Enabling and disabling "Play on Awake" in a hierarchy is not working independently. 0. Place the particle system GO under the Cube ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects