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'Drag and drop' example UI scene can be bugged using multitouch input
Steps to reproduce: 1. Open the 'Drag and drop' scene from the example project 2. Deploy to WP8.1 multitouch device 3. Drag a sprite... Read more
Prefab gameobject EdgeCollider2D edits are not saved
To reproduce: 1. Create an empty gameobject 2. Attach an edge collider to it 3. Make this object a prefab 4. Edit the collider 5. Sa... Read more
Grid layout behaves strangely when start corner is set to lower left or ...
Steps to repro: 1. Open the attached project and the scene "layout" 2. Observe that grid layout behaves strangely when start corner ... Read more
Animations do not work for variables in structs on WinRT
Steps to reproduce: 1. Open the attached project and the scene "color" 2. Deploy to WP8.1 3. Observe that interactive components' an... Read more
"m_Shape == NULL" error when mesh collider convex is set to false in OnD...
To reproduce: 1. Open attached project 2. Open crash 3. Press play 4. Notice "m_Shape == NULL" error in console Read more
CanvasGroup loses values when disabling the GameObject it's attached to
To reproduce: 1. Open the scene and notice that there's a CanvasGroup component attached to the GameObject named "Panel" with an alp... Read more
EditorApplication.hierarchyWindowChanged is called twice when GameObject...
To reproduce: 1. Open attached project 2. Open Custom window 3. Click Create GO, will print once 4. Click Destroy GO, will print o... Read more
Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Canvas group component to Canvas 4. Set Interactive and BlockRayc... Read more
Text Mesh Pro in canvas causes drop in fps on some iOS devices
Text Mesh Pro GUI object may cause drop in fps on some iOS devices. Framerate picks up, if the Text Mesh Pro Object is on another ca... Read more
[Mecanim] Animation's Curves flicker between each other
How to reproduce: 1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation) 2. Select Piter in t... Read more
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