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Small Sprite window - as a user we would expect the Top number to be pla...
Small Sprite window - as a user we would expect the Top number to be placed first and then Bottom next Read more
Single Sprite Mode - Borders can be dragged outside the canvas
User can give the L, R, B, T borders values that take the borders outside the canvas (like for instance - 999999). As a user this d... Read more
Single Sprite Mode - Custom Pivot x and y number field box
Single Sprite Mode - Custom Pivot x and y number field box is too narrow to the 8 digit floating point numbers. The number field is ... Read more
when you have too many children objects in hierarchy you cannot access s...
when you have too many children objects in hierarchy the deeper ones become unreachable because there's no Left To Right slider in h... Read more
project hierarchy: alphanumeric ordering no longer works after 1st movin...
-e: as per title, alphanumeric ordering stays intact in 4.3.2 after moving items around in the hierarchy -repro --create new scene ... Read more
[CEF] When closing maintenance window, Unity editor is no longer in focus
When closing maintenance window, Unity editor is no longer in focus. Repro: 1. Set Activation server in maintenance mode 2. Start U... Read more
No user response when licence server is in maintenance mode
When the activation server is in maintenance mode, there is no user response when user is trying to update or return license expec... Read more
preview not updated after assigning new sprite to prefab
-e: as per title -repro: --open attached project --select the "prefab preview test" in the project explorer --see the assigned spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened