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Changing from custom Inspector to the default causes crash
To reproduce: 1. Open attached project. It contains a custom inspector script 2. Make sure "Auto Refresh" is on (through Editor > Pr... Read more
Editor crashes with out-of-memory fatal error when selecting a lot of te...
Selecting 400 textures in editor makes it to crash with an out-of-memory fatal error. This was reproduced only on Mac. Reproduced w... Read more
Rigidbody2D colliders leave gaps between one another
To reproduce: 1. Create a project 2. Create a 2D platform 3. Create a few boxes to stack on it (the smaller the scale the more visib... Read more
Profiler keeps remote connection after closing
Unity standalone player is running in a Linux machine and the Unity editor is running on a Windows 7 machine. - From the editor we ... Read more
Key gets stuck in pressed state after GUI.FocusControl
To reproduce: 1. Open attached project 2. Open scene 3. Enter play mode 4. Press and hold A - a label should appear 5. While holding... Read more
GameView breaks when all cameras are disabled and 2D canvas is enabled
To reproduce: 1. Open the TestScene 2. Make sure that the 2D Canvas is active and no camera is active. 3. Check gameview Expected r... Read more
GUI Label: Text disappears when changing size delta (X)
To reproduce: 1. Open the project with Unity45Test_01 project 2. Open TestScene 3. Switch "Wrap mode" to "ResizeBounds" (if it was "... Read more
Backspace doesn't works in WebView android plugin
Steps to repro: 1. Build and run project provided by user 2. After start app will immediately invoke WebView plugin and open google ... Read more
Terrain documentation page lacks links
The following page is a hypertext "dead end". At this point in their reading, users would expect more info or links to more info. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
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