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0
votes
Won't Fix

OSX 10.10 standalone player app icon keeps bouncing when using -batchmode

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open project from case 7023702. Build to OSX standalone3. Run on OSX 10.10 with the -batchmode argument- Notice... Read more

0
votes
Fixed

[Sprites] Unable to Apply changes to a sprite while Sprite Editor window...

2D

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Jun 08, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create a new Unity project2. Import any texture and change it's type to Sprite3. Open up Sprite Editor by cli... Read more

0
votes
Not Reproducible

Player's setting DefaultIsFullScreen = false not working

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

1. Create new project.2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled.3.... Read more

0
votes
Fixed

Crash selecting Scripting Backend in standalone Player Settings

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open editor2. Open Player Settings3. Selec PC, Mac & Linux tab4. Click on Scripting Backend and select Mono2x5. ... Read more

0
votes
Won't Fix

When the size of the text is bigger than the height of the input field, ...

UI

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Jun 07, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open the attached project2. Open 'First' scene3. Notice that the height of the second Input Field is 28 pixel... Read more

0
votes
Fixed

[Tree] Crash because of badly set-up tree

Terrain

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Jun 07, 2015

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Version/s: 5.0.2f1

Crash when loading scene "07_Begin" Read more

4
votes
Won't Fix

[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...

iOS

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Jun 06, 2015

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Version/s: 4.6.5p4

To Reproduce: 1. Build the attached app for ARMv72. In Xcode Build Settings set Optimization level to 'Fastest/Smallest'3. Deploy th... Read more

0
votes
Fixed

OSX Standalone Player using -batchmode command line argument uses up abo...

Deployment Management

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Jun 06, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more

5
votes
Won't Fix

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