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[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project2. Look at 'Uppercase' material in Inspector, see that the sphere is rend... Read more
[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry
Steps to reproduce this issue: Open attached example project Execute from the main menu "BugReport > AudioImporter.ClearSampleSet... Read more
[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...
Steps to reproduce this issue: Open attched example project Execute from the main menu "BugReport > AudioImporter.ContainsSampleS... Read more
UnityEvent drawer does not request appropriate subtype for parameter field
Suppose you have a method like: void SomeMethod(MyComponent c) Adding this method to a UnityEvent in the Inspector works, but the ob... Read more
[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more
[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...
Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project2. Open 'scene'3. Select Main Camera4. It has Edge Detection script... Read more
[Standard] Standard Shader Procedures section duplicates data on shader'...
Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.htmlSection list... Read more
Standard Shader Fundamentals section misses explanation of Rendering mode
Standard Shader Fundamentals section misses explanation of Rendering Mode .../Manual/shader-UniversalShaderFundamentals.htmlSection ... Read more
[Standard] Standard Shader Fundamentals section missing details for Stan...
Standard Shader Fundamentals section missing details for Standard-Specular .../Manual/shader-UniversalShaderFundamentals.htmlNo ment... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action