Search Issue Tracker
[Plugin] Unity editor fails to import some of the DLLs when importing a ...
Steps to reproduce: 1. Create new Unity project2. Import the attached package3. Notice the errors thrown in the console: Assets/uFra... Read more
Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press the 'Load Second Scene' button- Note how the button... Read more
Critical audio bug, short audio clips are played incorrectly (the first ...
To reproduce:1. Open attached project2. Open main scene3. Press play4. Press the button frequently and you'll hear that it clipps th... Read more
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidb...
Steps to reproduce: 1. Open attached project2. Open scene "wheelColliderProblem"3. Notice that game object "vehicle" has "Rigidbody"... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce:1. In a blank scene, create an empty game object.2. Add Component > Event > Event System.3. Press the button ... Read more
[Forward] Directional realtime light overrides local baked lights in clo...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice that inside of the cube structure isn't lighted If di... Read more
Crash deleting animation keyframes
To reproduce:1. Open attached project2. Open MoiGame3. Press play4. Search for mesh layer in hierarchy5. Select one of the mesh laye... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce:1. Open attached project2. Build and Run windows standalone3. Open Menu scene in editor4. Select Player prefab and acti... Read more
[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project2. Build the project as Child.exe to the Assets/Export folder3. Once the folder is o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved