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[MixedMode] Fix shadow leaking into lightmapped fragments that face away...
Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more
[Android] Native Android method AudioManager.isMusicActive() always retu...
Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more
[Perforce] Unity deletes contents of p4tickets.txt if no password supplied
To Reproduce: 1. Connect to a password protected p4 server with p4v.2. Create an empty project in Unity, set VC to Perforce add conn... Read more
[SpeedTree][WindZone] SpeedTree leaves are not visible on devices if win...
Speed tree leaves are not visible on android devices if wind zone is used in the scene Read more
Vuforia 4.2.3 doesn't work on iOS 8
To reproduce: 1) Download and open project2) In test.scene set the App License Key of ARCamera to one you can get from https://devel... Read more
[PropertyDrawer.OnGUI] In OnGUI SerializedProperty.type returns Generic ...
Reproduction steps: 1. Open attached project "PropertyDrawerType"2. Open scene "Test"3. Select GameObject "Demo"4. In the Inspector ... Read more
[WebGL][Input] Input.GetMouseButton stays True when double-clicked in th...
Repro steps:1) Open the project and the scene2) Build and run the project for WebGL3) In the browser open the console window4) Try d... Read more
Missing parameter slider
Missing parameter slider 1. What happenedOne of the parameter sliders disappear after adding a new Blend Tree 2. How we can reproduc... Read more
Animator Blend Tree box hides parameter
Animator Blend Tree box hides parameter 1. What happenedThe parameter slider on the Blend Tree box is hidden by second Blend Tree bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS