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0
votes
Fixed

[GraphicsAPIOptions] It does not switch API when you remove the top most...

Graphics - General

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Mar 29, 2015

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Version/s: 5.1.0a5

How to reproduce: 1. Create a new project or open the attached one 2. switch platform to Standalone 3. Open Player settings -> Othe... Read more

0
votes
Fixed

WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)

WebGL

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Mar 29, 2015

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Version/s: 5.0.0p3

Reproduction steps: 1. Open the attached project "WebGLCrPr" 2. Build the scene "bug" for WebGL 3. Run the game, wait for 2 seconds ... Read more

1
votes
Fixed

Prefab with RectTransform does not apply or revert changes properly

Scene Management

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Mar 29, 2015

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Version/s: 4.6.3f1

Steps to reproduce: 1. Open Unity 2. Create a UI element with a RectTransform and make it into a prefab 3. Press "Apply" on that pre... Read more

0
votes
Postponed

[Material] <quad> tag support in UI.Text elements

UI

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Mar 29, 2015

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Version/s: 5.0.0f4

<quad> or <material> tags in UI.Text support. At the moment, these are only supported in Text Mesh objects, as UI.Text uses only one... Read more

4
votes
Duplicate

Scene gets dark after loading level again

Shadows/Lights

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Mar 28, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Enter after cube collides 5. Notice that scene... Read more

17
votes
Fixed

[ReflectionProbes] Baked Reflection Probe data does not get reloaded aft...

Global Illumination

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Mar 27, 2015

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Version/s: 5.0.0p3

How to reproduce: 1. Open attached project 2. Open scene Scenes/test.unity 3. Select the Reflection Probe in the scene and Bake it ... Read more

0
votes
Duplicate

Physics crash playing scene

Physics

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Mar 27, 2015

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Version/s: 5.0.0p3

To reproduce: 1. Open attached project 2. Open game scene 3. Press play 4. Editor crashes Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more

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