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[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...
To reproduce:1. Open up the homescreen's 'Get Started' tab2. Play the video and click on the 'fullscreen' icon, which is located in ... Read more
Using GetCurrentMethod causes exceptions on WebGL
Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more
PluginInspector properties are not taken into account when building player
Steps to reproduce:1. Open attached project.2. Open scene 'PluginInspectorIssue'.3. Check .dll properties:Plugins\x86\KurdifyEngine.... Read more
[Deferred Rendering] Objects receive shadows regardless of their rendere...
To reproduce the bug please follow the steps1. Create new project2. Open new scene3. Change rendering path to "Deferred" (Edit>Pr... Read more
Mouse control difference between editor/standalone and webgl
-e: there is a difference with mouse input between editor/standalone and webgl. --NOTE: currently blocked by http://fogbugz.unity3d.... Read more
[Raycast] When terrain is changed but not saved, RaycastHit.point return...
Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project2. Open 'TerrainRaycastBug' scene3. Switch to scene view4. The red... Read more
Unlocking the animation window creates selection hangup
Unlocking the animation window creates selection hangup Repro: 1) select a new empty animation2) lock the window3) select an object ... Read more
[OSX] Build with '&' in name fails to start
Steps to reproduce: 1. Create a new Unity project on a OSX machine2. Build the project for standalone with an ampersand (&) symb... Read more
[ConfigurableJoint] Angular drive position damper ignores drive mode and...
To reproduce:1.Open attached project.2.Open and run "ConfigJoint_DamperBug" scene located in Assets.3.Select cube in hierarchy view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default