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[Viewport] Camera does not respect GL.Viewport when rendering scene
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Main Camera gameobject4. Modify the Render Scale set... Read more
[Crash] 'ThreadedDisplayList::Patch' a few seconds after a scene is open...
Steps to reproduce: 1. Create a new Unity project2. Import the attached project3. Open the '1. Classic Runner' scene4. Few seconds a... Read more
OnAudioFilterRead is never called if added programmatically via AddCompo...
How to reproduce:1. Open the attached project2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, an... Read more
Opening asset store window on new created project causes crash
How to reproduce:1. Create a new project2. From inside existing project create a new project again3. Open Asset Store (Window>Ass... Read more
Lightmapping billboards placed behind each other produce artifacts
By design:This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normally... Read more
[IL2CPP,iOS] CPU time taken Debug.Log depends on call stack depth
To Reproduce: 1. Attach the script 'DebugLogTest.cs' to any gameobject (uncomment BeginSample/EndSample).2. Run and connect the prof... Read more
[Font] Hinted Smooth rendering mode for fonts does not work in WebGL
Steps to reproduce: 1. Open the attached project2. Select the 'MyriadPro-Regular' font in the project window3. Set it's rendering mo... Read more
Unity editor freezes when changing scripts while in play mode
Steps to reproduce: 1. Open the attached project2. Open and play 'LoginScene'3. Open one of the scripts4. Change something in the sc... Read more
[HDR/GrabPass] Deferred + HDR + GrabPass bugs
To reproduce:1.Open attached project.2.Open "Scene2 (2 cameras)" scene, check game view, notice that part of its upper part has blac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS