Search Issue Tracker
2D. When you scale to zero a sprite that has polygon or edge collider, c...
Steps: 1. Create some not-empty sprite (drug-and-drop picture of a cat in Scene or something) 2. Add PolygonCollider2D or EdgeCollid... Read more
[Recording] Possible to set negative value for Rigidbody2D mass in curves
Steps: 1. Create object. 2. Add Rigidbody2D 3. Add Animation to this object 4. In Animation window press Add Curve. Add curve for R... Read more
Cloth Renderer Materials Array, should not be possible to add to the cur...
To repro: 1. Add Cloth Renderer component to an object 2. Find and add the Material Array curve on the Animation's curve list Read more
Empty sprite has 3D transform gizmo rather than the 2D one
Steps: 1. Create sprite (GameObject -> Create Other -> Sprite) 2. Select sprite in Hierarchy. Selected sprite has 3D-like gizmos wi... Read more
[Layout] The animation curves and parameters in the Inspector are not or...
The animation curves and parameters in the Inspector are not ordered the same way See for example far and near clipping planes they... Read more
lacking tool tips for 2d rigidbody component
also, mass tooltip needs update Read more
Physics. Inconsistency between 3D and 2D physics. Setting negative mass ...
Steps: 1. Create an object 2. Add Rigidbody2D to this object. 3. Add custom script in which mass of the object is changed to negativ... Read more
you can input letters in size fields in 2d box collider
1. Attach 2D box collider to sprite 2. in the inspector of the collider try inputting letters such as a,f,y 3. This should not be al... Read more
2D. You cannot input negative values for BoxCollider size from editor, b...
Steps: 1. Create object. 2. Add BoxCollider2D 3. Try to change Size valies to -1 It will automaticaly change it to 1e-5. You can se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects