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[OSX] Unity crashes when minimizing/maximizing game view several times
To reproduce: 1. Open Unity 2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes 3. Without releasing ... Read more
When dragging mouse downwards, Event.current.delta.y is positive in edit...
In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more
[Win Store] App crashes when snapping on startup
Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more
Incosistencies between 2d and 3d in layout
To reproduce: 1. Create a new 3d project 2. Create a new layout 3. Switch the Default Behavior Mode in the editor settings to 2d 4. ... Read more
Button reacts to some mouse events when a button component is disabled
To reproduce: 1. Create a new project 2. Add a button to a scene view 3. Disable a button component 4. Press play 5. Click on the bu... Read more
Crashed when I added an effect to a Return channel
Can not reproduce it consistently, but I did the following actions: - Hit Play - Hit Edit Snapshots - Selected the Return channel -... Read more
Move Threshold doesn't work if active Rigidbody is attached
To reproduce: 1. Open attached project 2. Run scene 1 3. Move object "MoveMe" 4. Notice that NavMesh is re-carved even though Move ... Read more
[Win Store Apps] Mouse events are not detected while touching the touchs...
Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detect... Read more
Rotating a Parent gameobject rotates the child's sprite, but not collider
To reproduce: 1. Open attached project 2. Open scene "RotBug" 3. Enter play mode 4. Select "New Game Object" 5. Notice the colliders... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more
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