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0
votes
Postponed

[WebGL] inconsistent logo use of HTML5 vs WebGL

WebGL

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Jul 15, 2015

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Version/s: 5.1.2f1

-e: see title. it is used interchangeably while it'd be nice to just use one -repro:--open build settings--select webgl--NOTICE we d... Read more

0
votes
Fixed

[IL2CPP] MissingMethodException is thrown when log4net plugin is used

iOS

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Jul 15, 2015

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Version/s: 5.1.1f1

1. Open attached project2. Build to iOS with IL2CPP3. XCode will thrown MissingMethodException Read more

0
votes
Won't Fix

[SpritePacker] Sprite packing happens even if sprites in different asset...

2D

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Jul 15, 2015

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Version/s: 5.1.1f1

Project contains three textures that are in same sprite pack and in different asset bundle variants. However sprite packing still ha... Read more

0
votes
Fixed

"Compile process is not finished yet" errror on project upgrade

Scripting

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Jul 15, 2015

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Version/s: 5.2.0b2

Open attached project directly in Unity 5.2. It will give the following error messages: http://i.imgur.com/ltoh2lc.png This doesn't ... Read more

3
votes
Postponed

System.ArgumentException: The field handle and the type handle are incom...

Mono

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Jul 15, 2015

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Version/s: 5.1.1f1

To reproduce:1. Open attached project2. Notice exception in console Read more

0
votes
Fixed

Unity Crash after Asset Reference

Assets Management

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Jul 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open Demo1 scene3. Select sphere4. Select the rpgWeaponDatabase in the inspector of the sphe... Read more

0
votes
Fixed

[PowerVR]Development builds on devices with PowerVR SGX 544 MP2 don't lo...

Android

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Jul 15, 2015

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Version/s: 5.2.0b2

Development builds cannot be run on devices with PowerVR SGX 544MP2 GPU as they never load Read more

5
votes
Fixed

[Unet][WebGL] NetworkManager.StartClient() causes WebGL build to crash

Networking

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Jul 14, 2015

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Version/s: 5.1.1p4

-e: exceptions are thrown and content stops when trying to connect to a server -repro:--build & run project for webgl--enter any... Read more

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