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Excessive garbage generated when accessing a non existent component
The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more
Application crashes after several screen lock-resume operations in devel...
Steps to reproduce: 1. Create an empty project or open any other one 2. Set the project to Development Build 3. Deploy it to Windows... Read more
"Kind-of" text in Hardware Requirements table is too vague
"Kind-of" text in Hardware Requirements table is too vague as definition and does not give proper guiddance to the user. Maybe it wo... Read more
broken headline formatting
-e: see title -repro: --go to Manual/CommandLineArguments.html --scroll to the bottom --NOTICE the "####DirectX feature levels" hea... Read more
Screen shots need to be updated for section on Mesh Filter and Mesh Rend...
Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages. Mesh Filter: file:///C:/Program%20Files%20(x86)... Read more
Bullet point numbering in text is wrong
The bullet point numbering in text is wrong - please see attached screen shot for details. Link to page: file:///C:/Program%20Files... Read more
There is no documentation on wheel joint in the manual
Simply what the title says. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scripting API documentation is missing for macOS editor extensions
- Scripting API documentation is missing for Windows editor extensions
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible