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2
votes
Fixed

[WebGL] Use texCUBElod, otherwise environment reflection source causes n...

WebGL

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Jul 08, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build and run attached project for webgl2. Notice that environment reflection source causes noise in texture Read more

1
votes
Fixed

SyncVar doesnt work with multi-dimensional arrays

Networking

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Jul 08, 2015

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Version/s:

SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more

0
votes
By Design

[Skybox] Procedural Skybox Sun changes size when switching between Simpl...

Shaders

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Jul 08, 2015

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Version/s: 5.2.0b1

Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached:a. In Test ... Read more

0
votes
Not Reproducible

[AudioEchoFilter] Crash after pasting Echo filter to an object which doe...

Audio

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Jul 08, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Create new project2. Add "Audio Echo Filter" component to main camera (or any other object which has "Audio L... Read more

0
votes
Duplicate

Applying Prefab changes creates duplicate of prefab in hierarchy

Assets Management

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Jul 08, 2015

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Version/s: 5.2.0b1

To reproduce:1. Open attached project (there is a small repro)2. Open test scene3. Select button4. Make some changes to button objec... Read more

0
votes
Won't Fix

[AssetBundles] can't be loaded if different objects contain the same name

Asset Bundles

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Jul 08, 2015

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Version/s: 5.1.0b4

How to reproduce:1. Download the attached project2. There are built asset bundles (two different scenes, with different bundle name ... Read more

0
votes
Fixed

[IL2CPP] Default constructor not found is thrown on photon plugin

iOS

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Jul 08, 2015

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Version/s: 5.1.1p3

1. Open attached project2. Build to iOS with IL2CPP3. Press "Demo Boxes"4. Press "Start"3. XCode will throw missing method exception... Read more

0
votes
Fixed

[IMGUI] Unit Tests window freezes when having a lot of (more than 2000) ...

IMGUI

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Jul 08, 2015

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Version/s: 5.1.1p2

Reproduction steps:1. Open attached project "Testing2000Tests"2. If "Unit Tests" window is not open, from the menu bar select Unity ... Read more

4
votes
Fixed

[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...

Graphics - General

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Jul 08, 2015

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Version/s: 5.2.0b1

After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more

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