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uGUI does not refresh when setting one of the predefined resolutions
To reproduce: 1. Take any project that uses uGUI 2. Undock the game window 3. Change the resolution using the predefined resolutions... Read more
Rect Transform Pivot also needs to always have prefab override status
Changing the Pivot value on a RectTransform in a Prefab updates the Pivot value in all instances of that Prefab. Rune says that shou... Read more
Project Browser shows '0' results in Asset Store when making a "t:Sprite...
Project Browser shows '0' results in Asset Store when making a "t:Sprite" search. Please see attached screen shot for details To re... Read more
Keyboard does not appear when clicked on a textfield
To reproduce: 1. Download the sample uGUI project or used the attached one 2. Build and run the Widgets scene for iOS 3. Touch the m... Read more
uGUI: Drop down list contracts only when a value is changed
1. Download the sample uGUI project or use the attached one 2. Run the Widgets scene on iOS 3. Click on "First" 4. See that a drop d... Read more
Parent 2d rigidbody causes child collider to move out of place
To reproduce: 1. Open attached project 2. Open scene "wer" 3. Select the parent/child cubes with the rigidbody 2d - notice that the... Read more
Terrain borders ignore tree density
To reproduce: 1. Open attached project 2. Open scene test 3. Inspect that the trees on the terrain border form a nice wall 4. Try ad... Read more
[OSX] Unity crashes when minimizing/maximizing game view several times
To reproduce: 1. Open Unity 2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes 3. Without releasing ... Read more
When dragging mouse downwards, Event.current.delta.y is positive in edit...
In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more
[Win Store] App crashes when snapping on startup
Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins