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0
votes
Fixed

[Android][URP][Vulkan] "RenderTexture.Create: Depth|ShadowMap RenderText...

Package: Scriptable Render Pipeline Universal

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Jun 24, 2021

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Version/s: 12.0.0

Reproduction steps:1. Open the attached user's project "URPDepthBufferWarningIssue-2021.2.zip"2. Build for Android with Development ... Read more

1
votes
Won't Fix

[WebGL 1.0][URP] Material is rendered with higher smoothness value when ...

Package: Scriptable Render Pipeline Universal

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Jul 05, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the built WebGL Player local... Read more

4
votes
Postponed

[XR] [URP] [tvOS] error when accessing UnityEngine.XR is not informative...

Package: Scriptable Render Pipeline Universal

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Jul 07, 2021

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Version/s: 12.0.0

Reproduction steps:1. Create a new URP template project2. Create a new script3. In the Start() method enter line "Debug.Log(UnityEng... Read more

2
votes
Fix In Review

[Terrain][URP] Terrain holes aren't clipped from shadow map

Package: Scriptable Render Pipeline Universal

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Jul 09, 2021

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Version/s: 10.4.0

Reproduces in 10.4.0 and upDoes not reproduce in 7.6.0Repro steps:1. create a terrain2. Paint a hole in the terrain3. Create a plane... Read more

1
votes
Fixed

UI and Scene View fail to Render when 2D Renderer Data has Post Process...

Package: Scriptable Render Pipeline Universal

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Jul 08, 2021

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Version/s: 12.0.0

Reproduction steps:1. Open attached Project2. Select the "ChangeMe" Asset3. Enable and Disable Post-processing Expected result: Scen... Read more

0
votes
Fixed

Terrain and detail Meshes becomes darker when enabling Light Layers

Package: Scriptable Render Pipeline Universal

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Jul 03, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project "URP12_Bugs.zip"2. Open Assets/BugLightLayersInstancing/LightLayersInstancing.unity3. ... Read more

0
votes
By Design

[URP] The light is different when the project was upgraded from LWRP to ...

Package: Scriptable Render Pipeline Universal

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Jul 13, 2021

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Version/s: 12.0.0

How to reproduce:1. Create a new LWRP project on Unity 2018.42. Close the project and reopen it on Unity 2019.43. Create a new URP p... Read more

0
votes
Fixed

[URP][Prefab] Camera stack UI does not correctly show overrides

Package: Scriptable Render Pipeline Universal

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Jul 15, 2021

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Version/s: 7.7.0

steps1. open project2. open SampleScene3. in hierarchy, select "Camera (instance of prefab)"4. in inspector, check UI for Camera (co... Read more

0
votes
Fixed

[URP] Shadows disappear instantly instead of fading out when using the D...

Package: Scriptable Render Pipeline Universal

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Jul 03, 2021

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Version/s: 12.0.0

How to Reproduce:1. Open the user's attached "URP12_Bugs" project2. Open the "Bug" Scene3. In the Game view focus on the Cube and st... Read more

1
votes
Won't Fix

CameraSortingTexture SubShader captures Normals from _NormalMap

Package: Scriptable Render Pipeline Universal

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Jun 18, 2021

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Version/s: 12.0.0

Reproduction steps:1. Open project "case_1344181-2DLightBug (2)"2. Open Scene "SampleScene"3. Enter Play Mode4. Open Frame Debugger ... Read more

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