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[Android][URP][Vulkan] "RenderTexture.Create: Depth|ShadowMap RenderText...
Reproduction steps:1. Open the attached user's project "URPDepthBufferWarningIssue-2021.2.zip"2. Build for Android with Development ... Read more
[WebGL 1.0][URP] Material is rendered with higher smoothness value when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the built WebGL Player local... Read more
[XR] [URP] [tvOS] error when accessing UnityEngine.XR is not informative...
Reproduction steps:1. Create a new URP template project2. Create a new script3. In the Start() method enter line "Debug.Log(UnityEng... Read more
[Terrain][URP] Terrain holes aren't clipped from shadow map
Reproduces in 10.4.0 and upDoes not reproduce in 7.6.0Repro steps:1. create a terrain2. Paint a hole in the terrain3. Create a plane... Read more
UI and Scene View fail to Render when 2D Renderer Data has Post Process...
Reproduction steps:1. Open attached Project2. Select the "ChangeMe" Asset3. Enable and Disable Post-processing Expected result: Scen... Read more
Terrain and detail Meshes becomes darker when enabling Light Layers
How to reproduce:1. Open the attached project "URP12_Bugs.zip"2. Open Assets/BugLightLayersInstancing/LightLayersInstancing.unity3. ... Read more
[URP] The light is different when the project was upgraded from LWRP to ...
How to reproduce:1. Create a new LWRP project on Unity 2018.42. Close the project and reopen it on Unity 2019.43. Create a new URP p... Read more
[URP][Prefab] Camera stack UI does not correctly show overrides
steps1. open project2. open SampleScene3. in hierarchy, select "Camera (instance of prefab)"4. in inspector, check UI for Camera (co... Read more
[URP] Shadows disappear instantly instead of fading out when using the D...
How to Reproduce:1. Open the user's attached "URP12_Bugs" project2. Open the "Bug" Scene3. In the Game view focus on the Cube and st... Read more
CameraSortingTexture SubShader captures Normals from _NormalMap
Reproduction steps:1. Open project "case_1344181-2DLightBug (2)"2. Open Scene "SampleScene"3. Enter Play Mode4. Open Frame Debugger ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used