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NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more
Error when baking a lightmap if object has a material with crunched text...
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Scene/TestScene.unity"3. Select "Quad" in hierarchy and in inspect... Read more
[Android][UI] Some letters are out of place in UI text elements on some ...
Some letters are out of place in UI text elements on some devices: Google Nexus 5 and LG G3 seems to exhibit such behaviour always w... Read more
Standard Shader renders incorrectly on Metal
How to reproduce: 1. Open attached project2. Open scene Scenes/Menues/CharacterNavigation/CharacterScreens/AvatarScreen.unity- Note ... Read more
[WP8] Pause-resuming the standard assets project causes a crash (access ...
To reproduce:1. Open the standard assets project2. Build & run for WP83. Pause the app4. Resume5. Notice that the app crashed. V... Read more
[WP8.1] Build fails if the product name starts with a number
To reproduce:1. Create a new project2. Switch platform to WP83. Go to player settings4. Change the product name to "2proj" or anythi... Read more
[GLCore] Grahpics.SetRenderTexture(Texture, int) with mimap not zero thr...
Project Steps: 1. Play scene "SetRenderTargetBug".2. You should get errors: OPENGL ERROR, framebuffer fail: INCOMPLETE_ATTACHMENTDet... Read more
Sliced images buttons have blurred arts on Android devices
When deployed to android device, sliced images have some parts blurred out. Read more
[iOS / WebGL] WWW class not showing response text when 4xx status code r...
-e: When making a http request using the WWW class, the response body (www.text) is always empty whenever the request has a 4xx stat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject