Search Issue Tracker
[Adreno][OpenGLES2] Shader Calibration Scene does not work with OpenGLES...
Shader Calibration Scene does not work with OpenGLES2 on Adreno devices: everything is rendered black. Read more
Bug reporter attaches wrong project (newest one, not the "working" proje...
Steps to reproduce: 1. Create new Unity project, name it Test_012. Once open, minimize the editor an create another Unity project, n... Read more
[iOS][IL2CPP] 'Failed running UnusedBytecodeStripper2' when Mono strippi...
To Reproduce: 1. In any project set stripping level in Android (or iOS with mono backen) players settings to mscorlib.2. Build with ... Read more
[RectTransform] Adding RectTransform to an object which is missing a pre...
Steps to reproduce: 1. Create new project2. Add empty GameObject to hierarchy3. Add another GameObject as a child of previously crea... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project2) Build and run il2cppTest scene on iOS3) Notice error in console:ArgumentException: Obj... Read more
Opening a scene crashes the editor. In TreeRendering
To reproduce:1. Open attached project2. Open Benchmarking sceneExpected result: Scene opensActual result: Crash Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
WWWForm.Data in WWW constructor sends all fields as binary
-e: Calling the WWW constructor with WWWForm.Data as argument (which is necessary to send headers), instead of just WWWForm, sends a... Read more
ArgumentOutOfRangeException if input field, which belongs to a vertical ...
Steps to reproduce: 1. Open attached project2. Open scene "1"3. Select "Canvas>Panel>InputField" game object and notice that i... Read more
[WebGL] First invocation for serialisation of object
-e: First invocation for serialisation of object (Protobuf-net) causes exception, subsequent calls are passing -repro:--compile and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS