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4
votes
Won't Fix

[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...

iOS

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Jun 06, 2015

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Version/s: 4.6.5p4

To Reproduce: 1. Build the attached app for ARMv72. In Xcode Build Settings set Optimization level to 'Fastest/Smallest'3. Deploy th... Read more

0
votes
Fixed

OSX Standalone Player using -batchmode command line argument uses up abo...

Deployment Management

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Jun 06, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more

5
votes
Won't Fix
1
votes
By Design

Area Lights Produce Knarly Artefacts

Shadows/Lights

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Jun 05, 2015

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Version/s:

Version 5.1.0f2 (0e70286e975e)Tue, 19 May 2015 13:49:17 GMTBranch: 5.1/release Repro: Create a plane. Create an area light. Make pla... Read more

0
votes
Fixed

[WP8][UNET] Wrong IP error when connecting to local game

WP8

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Jun 05, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open title scene3. Select manager in the hierarchy window, modify NetworkAddress, change it ... Read more

0
votes
Fixed

Errors when importing AnimFollow Asset

Asset Import

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Jun 05, 2015

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Version/s: 5.0.2f1

To reproduce:- Open new project- Set a cache server- Set Version Control to "Visible Meta Files" in the editor Settings.- Set Asset ... Read more

0
votes
Fixed

[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...

2D

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Jun 05, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more

0
votes
By Design

[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...

Post Processing

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Jun 05, 2015

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Version/s: 5.0.2p4

How to reproduce: 1. Open attached project2. Open scene MRTTest.unity3. Play the scene- Notice how the only thing that is rendered a... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

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