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1
votes
Postponed

AssetPostprocessor - Add firstImport flag in OnPreprocessModel

Asset Import

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Jul 05, 2011

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Version/s:

We should add "bool firstImport" parameter in AssetPostprocessor.OnPreprocessModel that would allow users to set the import settings... Read more

0
votes
Duplicate

MINOR: Resetting project settings doesn't work properly

Inspector Functionality

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Jul 05, 2011

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Version/s: 3.4.0f1

Reset doesn't work at all in: - Project Settings -> Tags - Project Settings -> NavMeshLayers - Project Settings -> Audio - Project S... Read more

0
votes
Won't Fix

UnityScript should check scope of variables in strict mode

Mono

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Jun 14, 2011

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Version/s:

UnityScript does not seem to handle scope of local variables correctly. Take the following simple script: function Start () { i... Read more

0
votes
Duplicate

Script names should disallow spaces

Scripting

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Jun 10, 2011

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Version/s:

Creating C# or Boo script with spaces in the file-name does not match class-name in script, which means the MonoBehaviour can't be a... Read more

0
votes
Won't Fix

Recursive serialization makes unity fail badly

Mono

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Jun 09, 2011

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Version/s: 3.4.0b3

See the attached project. There is no crash as such but the editor enters an infinite loop and leaks memory in the specified cases. ... Read more

0
votes
Postponed

Terrain brush shadow disappears when Terrain Y transform position is be...

Terrain

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Jun 08, 2011

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Version/s: 3.3.0f4

Terrain brush shadow disappears when Terrain Y transform position is -800 <-> +1000. Repro Steps: 1) Create new project 2) Create... Read more

0
votes
Not Reproducible

Import of models with FBM embedded art currently requires 2 consequtive ...

Asset Import

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Jun 07, 2011

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Version/s:

a) generate a simple FBX with embedded texture & add to project. b) switch to Unity & right click -> reimport on the FBX; Unity show... Read more

0
votes
Not Reproducible

Layer mask dropdown does't work if layer name has underscore

Inspector Functionality

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Jun 04, 2011

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Version/s: 3.4.0b3

The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-ASCI... Read more

0
votes
Postponed

On the PC an EditorWindow Repaints before opening a context menu

IMGUI

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Jun 03, 2011

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Version/s: 3.4.0b3

On the PC an EditorWindow Repaints before opening a context menu. On a Mac the EditorWindow doesn't Repaint before opening a context... Read more

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