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AssetPostprocessor - Add firstImport flag in OnPreprocessModel
We should add "bool firstImport" parameter in AssetPostprocessor.OnPreprocessModel that would allow users to set the import settings... Read more
MINOR: Resetting project settings doesn't work properly
Reset doesn't work at all in: - Project Settings -> Tags - Project Settings -> NavMeshLayers - Project Settings -> Audio - Project S... Read more
UnityScript should check scope of variables in strict mode
UnityScript does not seem to handle scope of local variables correctly. Take the following simple script: function Start () { i... Read more
Script names should disallow spaces
Creating C# or Boo script with spaces in the file-name does not match class-name in script, which means the MonoBehaviour can't be a... Read more
Recursive serialization makes unity fail badly
See the attached project. There is no crash as such but the editor enters an infinite loop and leaks memory in the specified cases. ... Read more
Terrain brush shadow disappears when Terrain Y transform position is be...
Terrain brush shadow disappears when Terrain Y transform position is -800 <-> +1000. Repro Steps: 1) Create new project 2) Create... Read more
Import of models with FBM embedded art currently requires 2 consequtive ...
a) generate a simple FBX with embedded texture & add to project. b) switch to Unity & right click -> reimport on the FBX; Unity show... Read more
Layer mask dropdown does't work if layer name has underscore
The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-ASCI... Read more
On the PC an EditorWindow Repaints before opening a context menu
On the PC an EditorWindow Repaints before opening a context menu. On a Mac the EditorWindow doesn't Repaint before opening a context... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Standalone Profiler process is hidden in macOS dock