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[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...
To Reproduce: 1. Build the attached app for ARMv72. In Xcode Build Settings set Optimization level to 'Fastest/Smallest'3. Deploy th... Read more
OSX Standalone Player using -batchmode command line argument uses up abo...
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more
Area Lights Produce Knarly Artefacts
Version 5.1.0f2 (0e70286e975e)Tue, 19 May 2015 13:49:17 GMTBranch: 5.1/release Repro: Create a plane. Create an area light. Make pla... Read more
[WP8][UNET] Wrong IP error when connecting to local game
To reproduce:1. Open attached project2. Open title scene3. Select manager in the hierarchy window, modify NetworkAddress, change it ... Read more
Errors when importing AnimFollow Asset
To reproduce:- Open new project- Set a cache server- Set Version Control to "Visible Meta Files" in the editor Settings.- Set Asset ... Read more
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...
Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more
[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...
How to reproduce: 1. Open attached project2. Open scene MRTTest.unity3. Play the scene- Notice how the only thing that is rendered a... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package