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Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
SketchUpImporterTestsTests failures
to reproduce locally: 1. remove KnownFailure from test 2. staying in repo root type following command .\test -suite=integration -tes... Read more
Ionic Zlib doesn't work when building using IL2CPP
How to reproduce: 1. Open attached project 2. Attach TestZlib.cs script to any game object 3. Build scene to iOS and run - Notice ... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip"). 2. Remove 'Example Audio Filter' from Mai... Read more
[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...
How to reproduce: 1. Open attached project (ActiveTest.zip) 2. Open scene test.unity - Scene contains a plane, a cube and some scr... Read more
[UnityYAMLMerge] OSX: UnityYamlMerge opens fallback GUI tool but will ex...
Unable to repro; repro project no longer exists. Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”