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Android Library folder not recognised as a library outside of Assets/Plu...
How to reproduce: 1. Open attached project- The project contains the following folders:- Assets/Plugins/Android/Lib1 - an android li... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps:1. Create new project2. Import "BatchingTest52" Unity Package user has provider3. Open "Main... Read more
GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
[Animation] Animations sometimes begin with the last frame
To reproduce:1. Open attached project. It is the Unity UI sample project.2. Run the Menu3D scene3. Press the 'Settings' button. Noti... Read more
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:1. Open attached project2. Open scene Test_scene3. Create new scene4. Crash in D3D12Window::EndRendering (full stacktra... Read more
[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or j... Read more
[LoadLevel] Crash if scene in which LoadLevel is called has Canvas that ...
Steps to reproduce: 1. Open attached project "LoadLevelCrash.zip"2. Open scene "repro"3. Run it4. Observe crash 5. Open project and ... Read more
No text field focus on Add Behaviour
Steps to reproduce:0. Create new project.1. Create new script.2. Create an Animator Controller.3. Press on any state.4. Press "Add B... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project2. Open "Tags and Layers" window3. Set its mode to Debug4. Expand "Layers"5. Change value o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping