Search Issue Tracker
Fixed in 5.1.0
Votes
1
Found in
5.0.0f4
Issue ID
687996
Regression
No
[WebGL] Firefox extreme audio pitch change
Steps to reproduce:
1. Open attached project's scene "main".
2. Click on the water and listen to the falling sound.
3. Build it for WebGL.
4. Open the build on Firefox.
5. Click on the water and listen to the falling sound.
6. Audio is much lower on firefox build then on editor.
Note: audio pitch does not change on chrome.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Add comment