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[ UI ] Scroll Rect is interfering with Grid Layout Group
Reproduction steps:1. Open attached project2. Open scene "Test"3. There is a Canvas with a Panel in the scene4. Add a few Image pref... Read more
[iOS] Status Bar Overlaps with app uiview
To Reproduce:1. Build the attached video (make sure that status is not hidden in player settings).2. Deploy, observe that the top pa... Read more
Profiler timeline view flooded with empty frames
To reproduce:1. Open profiler2. Select a recorded CPU usage frame3. Switch to timeline view4. Notice all those unnecessary frames fl... Read more
Modal view is hidden after application goes into the background and resumes
How to reproduce: 1. Open attached project2. Build to iOS and run3. On the device, press any button that has 'Show' in the name- A w... Read more
Creating 2D animation doesn't ask how to name and where to save controll...
How to reproduce:1. Create a new Unity project2. Create few folders3. Open the attached "Spritesheet.png" and place to one of the fo... Read more
Animation throws NullReferenceException and continues playing after the ...
How to reproduce:1. Download the attached project2. Open the scene and select Animation game object3. Open an Animation window4. Pla... Read more
[Networking] UNetWeaver throws exceptions when using a struct from an ex...
1. Open attached project2. Notice errors in the console Note:Visual Studio project used for creating the DLL is in the project folde... Read more
[Tree Creator] TreeCreator generate incorrect/dark materials when Color ...
Reproduction steps:1. Open attached project2. Delete Conifer_01_Textures folder3. Select Conifer_01 prefab and press refresh the tre... Read more
[LegacyShaders] [Self-Illumin] No Emission(Lightmapper) component after ...
Repro steps:1) Open Unity 42) Select Self-Illumin/Diffuse shader on newly created material3) Notice Emission(Lightmapper) Component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS