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[Project] Opening a new project from forced free version of Unity, opens...
Steps to reproduce: 1. Open any project with Unity from command line with -force-free arguments 2. Select File -> New Project -> Cr... Read more
[Physics] OnCollisionEnter without parameters crashes with IL2CPP
How to reproduce: 1. Open attached project 2. Build scene1.unity to iOS and run - Build crashes immediately after running - Scene... Read more
[Android(Kindle)][UI]Very low framerate on kindle devices when using tra...
Transparent UI images (ones with Alpha less than 255) heavily affect the Amazon Kindle Fire, quickly halving the framerate Read more
[Culling] Particle effect disappears when parent object is out of camera...
Reproducible on 4.5, 4.6 and 5.x versions; Tested on 4.5.5f1, 4.6.0f3, 4.6.5p3, 5.0.2p2, 5.1.0f2; Repro steps: 1. open project "Par... Read more
Missing materials in scenes loaded from assetbundles
How to reproduce: 1. Open attached project 2. Open scene StaticAssets/Scenes/GameLoader.unity 3. Go to Build -> Game Build 4. Selec... Read more
Destroying gameObjects while iterating them leads to crash
> Fastest workaround for this that I can think of is something like: or just removing "yield return null" from DestoryRoots method.... Read more
NullReferenceException when editing PolygonCollider2D
To reproduce: 1. Open attached project 2. Open scene 4. Select test object 5. Click edit button on PolygonCollider2D component 6. N... Read more
[CustomCursor] Icon of the custom cursor has an offset depending on game...
Repro steps: 1) Open and play the scene and make sure Game View is set to Free Aspect 2) Press W or Q to change the cursor 3) Every... Read more
[ UnityYAMLMerge ] crashes when given specific scenes to merge
Reproduction steps: 1. Download scenes provided by the user (UnityYAMLFail.zip) 2. Try merging them using the UnityYAMLMerge tool 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon