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0
votes
Won't Fix

Lights per particle are only created within Camera range.

Shuriken

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Nov 21, 2012

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Version/s: 4.0.0f7

It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce: 1. Open the lightsscripts scene. 2. Press play, go... Read more

0
votes
Fixed

Baked lightmaps have wasted/empty space.

Global Illumination

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Nov 20, 2012

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Version/s: 4.0.0f7

1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more

0
votes
Won't Fix

Level data is reported as corrupted in Unity 4.0.0f7

Mono

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Nov 20, 2012

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Version/s: 4.0.0f7

Works fine in 3.5.6 Steps to reproduce: Build the project for Windows x86 with "development built" checked. This is needed only to s... Read more

0
votes
Fixed

hlsl2glsl: atan2 is broken with negative value on iOS

Shaders

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Nov 20, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project trunk 2. Open CooldoownPieMasked shader 3. Use lines 83 and 86 instead of 84 and 87 4. Build on iOS, a... Read more

0
votes
By Design

On iOS GC.Collect blocks Fmod sound playback

Audio

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Nov 20, 2012

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Version/s: 3.5.6f4

To reproduce: 1. Open project GC_Fmod_check 2. Add sinwave_44100Hz_stereo_10sec sound to Cube in main scene 3. Increase Num Block on... Read more

0
votes
Won't Fix

Looping sounds in Flash don't loop gapless

Flash

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Nov 19, 2012

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Version/s: 4.0.0f7

1. Open the supplied project. 2. Play in the Editor. Notice how the sound being played loops fine. 3. Build targeting Flash. 4. Run ... Read more

0
votes
Won't Fix

Gradient problem in Shuriken Particle Systems, when migrating from 3.5.6...

Shuriken

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Nov 18, 2012

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Version/s: 4.0.0f7

With Shuriken Particle Systems, when migrating from 3.5.6 to 4.0, the alpha keys from the Gradient in the Color Over Lifetime module... Read more

0
votes
Won't Fix

Flash: Build error on using &= with strings

Flash

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Nov 16, 2012

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Version/s: 4.0.0f7

x &= (test == test2); on building for Flash gives an error "Error: Implicit coercion of a value of type Boolean to an unrelated type... Read more

0
votes
Duplicate

[Transparency][Substance] substance material with a transparent shader d...

Global Illumination

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Nov 15, 2012

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Version/s: 4.0.0f3

Steps to reproduce: 1. Load scene "Lightmap01" 2. In menu Window->Lightmapping 3. In a window press "Bake scene" When I bake lightm... Read more

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