Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.5.0b5
Issue ID
597443
Regression
Yes
"Position X"(or Y) remembers it's value on creating new sprite in Sprite Editor window
"Position X"(or "Y", "W" or "H") remembers it's value on creating new sprite in Sprite Editor window
2) How can we reproduce it using the example you attached
1 Open attached project
2 Select Sprite_Sheet_One.png in the project view
3 Open Sprite Editor window
4 Create sprite and start to change value of some of "X", "Y", "W" or "H" in Position, but not press Enter - just leave cursor in that field
5 Create new sprite
Actual result: new sprite has it's own position, but value in one field is still the same from the previous sprite - see attached image
Expected result: all values should be correct and not remembered from previous sprite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment