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0
votes
Fixed

[Editor/CurvesEditor] Large values in the Particle System Curves Editor ...

Shuriken

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Oct 01, 2012

-

Version/s:

To reproduce: - Create a particle system - Activate "Limit Velocity over Lifetime" and set "Speed" to be a curve - Open the Particle... Read more

0
votes
Won't Fix

[Editor] No minus button when you want to remove a particle system from ...

Shuriken

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Oct 01, 2012

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Version/s:

When you assign a particle system to a sub emitter, you click the (+) icon. However, when you want to remove a particle system there... Read more

0
votes
Won't Fix

Flash assemblies causing SwfPostProcessor to fail

Flash

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Sep 30, 2012

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Version/s: 4.0.0b7

The attached project contains 5 assemblies. Building for Flash causes SwfPostProcessor.exe to fail. Read more

1
votes
Fixed

Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...

iOS

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Sep 29, 2012

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Version/s: 4.0.0b7

To reproduce: 1. Open project Tree_Creator_Size_iOS_Bug_2 2. Build and run on iOS The problem doesn't occur when doing any of these... Read more

0
votes
Postponed

[Camera] Changing slider value gives an error message in console

IMGUI

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Sep 28, 2012

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Version/s: 4.0.0b8

1. Open the attached project 2. Open scene _Scenes/Cameras/clip_planes_camera 3. Run it in the Editor 4. Adjust slider values 5. Me... Read more

0
votes
Won't Fix

FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...

Assets Management

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Sep 28, 2012

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Version/s: 3.5.6f4

Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more

0
votes
Fixed

Spotlight cookie is updated only after Unity restart if set in Render Se...

Shadows/Lights

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Sep 27, 2012

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Version/s: 4.0.0b7

Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe... Read more

0
votes
By Design

Image is flipped when setting the quality to Good

Camera

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Sep 27, 2012

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Version/s: 4.0.0b9

By design: The flipping is due to different platform handling on texture coordinates. http://docs.unity3d.com/Manual/SL-PlatformDiff... Read more

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