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Overlapping NavMesh Links make the Agent turn in the wrong direction the...
Steps to reproduce: 1. Open attached Unity Project "NavMeshComponents.zip" 2. Load Scene "stacked navmesh links" 3. Enter Play mode... Read more
.meta file not written OnPreprocessTexture changes, if .meta file exists...
Repro steps: 2. Open and close the project to create a Library folder and all .meta files 1. Open the "UnityPlayerIcon.png.meta" fi... Read more
ContactPoint2D.normalImpulse and ContactPoint2D.tangentImpulse are not a...
To reproduce: 1. Open user's project 2. Enter Play mode Expected: mentioned impulses' values are shown in UI via script Actual: scr... Read more
Crash when importing the FBX from Maya
Reproduction steps: 1. Open the attached project 2. Reimport FinnTestExport.fbx Expected: Unity imports the model Actual: Unity cr... Read more
Root Motion Broken in Standalone Windows
Root transform position is not affected by animation in standalone Windows build. Reproduction steps: 1. Open the project 2. Open t... Read more
[Timeline] Prefab loses a track in timeline when it's instantiated from ...
To reproduce: 1. Open project attached by the user 2. Build asset bundle in project window (right mouse click -> Build Asset Bundles... Read more
Reverting changes in Texture Import Settings doesn't revert the Wrap Mode
To reproduce: 1. Open the project, attached by the tester (resetWrapMode.zip) 2. Select the "image" in the Project view 3. Change T... Read more
UI elements are not rendered until a new UI element is added
To reproduce: 1. Open the project, attached by the user (Star Wards.zip) 2. Open the "UI BUG" scene 3. In the Hierarchy, expand Gam... Read more
Unity crashes in Play Mode at FMOD_Resampler_Linear
Reproduction steps: 1. Open project attached (CarPhysics.zip). 2. Press Play. Expected result: Editor in play mode will work fine. ... Read more
Remote profiler does not re-connect after switching from editor back to ...
Steps to reproduce: 1. open attached 'empty.zip' 2. build and run standalone player 3. switch to Editor profiling and then back to P... Read more
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