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0
votes
By Design

[Mobile][OpenGLES2] Detail masks are not working on mobile builds on Ope...

Graphics - General

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Apr 24, 2015

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Version/s: 5.0.1p1

Steps to reproduce: 1. Open the attached project2. Build for Android or iOS with Graphics API set to OpenGLES23. Run the built proje... Read more

3
votes
Fixed

[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...

Global Illumination

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Apr 24, 2015

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Version/s: 5.0.1

To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more

0
votes
Fixed

Windows: can't build WebGL on clean/new OS

WebGL

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Apr 24, 2015

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Version/s: 5.0.1f1

-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more

1
votes
Won't Fix

WebGL build crashes before launching game environment

WebGL

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Apr 24, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project2. Build & run for WebGL3. Wait for the app to load on your browser4. Notice that the app c... Read more

0
votes
Fixed

[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...

Post Processing

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Apr 24, 2015

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Version/s: 5.0.1f1

To reproduce the bug follow the steps1. Open "CaptureTest" project2. Open "Main" scene3. Play scene4. Inspect captured texture varia... Read more

3
votes
Not Reproducible

GPU profiler doesn’t work with Tegra devices

Android

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Apr 24, 2015

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Version/s: 5.0.1p1

On Android devices using Tegra SoC, the Android player stops running (freezes) when enabling the GPU profiler. DUT:Google Nexus 9 (A... Read more

1
votes
Not Reproducible

Editor doesn't open project

Asset Import

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Apr 24, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project2. Notice that editor doesn't open Read more

0
votes
Fixed

ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache

Substances

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Apr 23, 2015

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Version/s: 5.0.1p1

1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restart... Read more

0
votes
Fixed

maxVertices error thrown when outputting very long strings

UI

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Apr 23, 2015

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Version/s: 4.6.4p2

To Reproduce: 1. Run scene test in the attached project.2. Click on the outputted log message.3. Observe that a large number of" max... Read more

0
votes
Postponed

[OpenGL] Unity build crashes immediately running under Sandy Bridge inte...

Deployment Management

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Apr 23, 2015

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Version/s: 5.0.1f1

Steps to reproduce: Note: Only reproducible on machine with Sandy Bridge integrated GPU as the primary graphics adapter. 1. Open the... Read more

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