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Cloth no longer supported in Unity 5
To reproduce: 1. Create a project in an earlier version 2. Create a cloth in scene 3. Save scene 4. Open the project with Unity 5 5.... Read more
Physx crash(es)
To reproduce: 1. Download the project from the user's Dropbox folder (the project is lastly opened with 4.5) 2. Open it with 5.0a1/a... Read more
Screen.width and Screen.height values in "OnEnable" function are incorrect
When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more
OnTriggerStay does not get called at all
To reproduce: 1. Open attached project 2. Open scene Test 3. Enter play mode, note the logs - they only print the OnTriggerEnter but... Read more
3D colliders have higher priority than 2D when dealing with mouse clicks
Steps to reproduce: 1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shou... Read more
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on: Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on: Google Nexus 5 with Android 4.4.2... Read more
-e WebPlayer crashes 100% on Firefox OS X 10.9.2
To Reproduce: 1. Go to https://unity3d.com/showcase/live-demos 2. Click any of the demos. 3. Click on another tab. 4. Go back to the... Read more
Sprite renderer sorting layers don't work
To reproduce: 1. Open attached project 2. Open scene test 3. Set the sorting layer of sprites 0 to 2 to layer1 4. Set the sorting la... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened