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NetworkLobbyManager minPlayers not working with multiple players on a cl...
NetworkLobbyManager minPlayers not working with multiple players on a client. It appears to count connects, not players, so if a con... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more
Frame number in animation tab not changing when selected
1. Open project2. Open scene3. Select "Root" in "Dummy"4. Select animation tab5. Select the frame number.6. Type something in (for e... Read more
[RigidBody] Changing isKinematic state calls OnTriggerEnter() function
Reproduction steps:1. Open attached project2. Open "MultipleTriggerEnter" scene3. In console disable collapse option4. Play "Multipl... Read more
GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...
To reproduce:1. Open the attached project.2. Open the DictionaryTests.unity scene.3. Press Play in the Editor.4. Observe the console... Read more
Unity crashes when changing assets outside the editor
Steps to reproduce: 1. Open the attached project2. Open and play 'Game' scene3. Notice everything works fine4. Go to [PROJECT_PATH]/... Read more
[Shadows] "Shadow Resolution" doesn't change between "High resolution" a...
Reproduction steps:1. Open project "New Unity Project"2. Open scene "ShadowResolution"3. Focus "Cube" object (it is easier to see, i... Read more
Accessing "tooltip" property of SerializedProperty crashes Unity
Unity crashes when you try to access 'tooltip' property of SerializedProperty instance. In attached project open TestScene scene and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS