Search Issue Tracker
[WebGL] Missing NetworkTransport::AddHost method
-e: see title, builds successfully in 5.1.3 -repro:--build attached project--NOTICE build stops with errors Read more
Crash when leaving a specific scene
Unity might crash when leaving a specifically set up scene. Steps to reproduce:1. Open project's Bedroom_nature scene2. Open Bedroom... Read more
Navigating a scene has spikes when starting new movement
To reproduce:1. Create new project2. Navigate a scene using RMB + A when switch to RMB + D (to move left and right)3. Repeat step 2 ... Read more
Opening a package with Unity closed will overwrite included assets witho...
Steps to reproduce:1. Open the attached project2. Doubleclick the package "ImmediateImportProblem_oldTextures", but do not import it... Read more
Force single instance crashes second instance of built game
Steps to reproduce: 1. Create new project2. Check "Force Single Instance" in player settings3. Build project4. Run it5. Run one more... Read more
Mesh should have no normals error when setting Normals to None
Steps to reproduce: 1. Open attached project2. Select "repro" model asset in Project tab3. In its Inspector, set Normals to None and... Read more
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build:A script behaviour has ... Read more
Unity crashes when renderer culling and animator getting disabled at th...
How to reproduce:1. Launch attached project, scene "Assets/Game.unity"2. Press play3. Let enemy kill you at the same time when wall ... Read more
[Occlusion Culling] Occlusion visualization results change after restart...
Reproduction steps:1. Open attached project2. Open scene "OcclusionTest"3. Bake Occlusion data4. Use Occlusion-Visualization panel t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS