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On iOS GC.Collect blocks Fmod sound playback
To reproduce: 1. Open project GC_Fmod_check 2. Add sinwave_44100Hz_stereo_10sec sound to Cube in main scene 3. Increase Num Block on... Read more
Looping sounds in Flash don't loop gapless
1. Open the supplied project. 2. Play in the Editor. Notice how the sound being played loops fine. 3. Build targeting Flash. 4. Run ... Read more
Gradient problem in Shuriken Particle Systems, when migrating from 3.5.6...
With Shuriken Particle Systems, when migrating from 3.5.6 to 4.0, the alpha keys from the Gradient in the Color Over Lifetime module... Read more
Flash: Build error on using &= with strings
x &= (test == test2); on building for Flash gives an error "Error: Implicit coercion of a value of type Boolean to an unrelated type... Read more
[Transparency][Substance] substance material with a transparent shader d...
Steps to reproduce: 1. Load scene "Lightmap01" 2. In menu Window->Lightmapping 3. In a window press "Bake scene" When I bake lightm... Read more
Show attributes in Inspector for js
1 Add HideBug.js to the project. 2 Select the script in the Project window. 3 You will still see variables aTransform and aGameObjec... Read more
Plugin crash when closing IE10 running Boccia game.
Plugin crash when closing IE10 running Boccia game. Repro Steps: 1. Install 4.0f7 and set channel to release 2. Launch IE10 with h... Read more
Unity crashes when adding directional lightning on ML with AppleIntelHD3...
To reproduce: Download https://www.yousendit.com/download/WUJZSU5HRSsxUUFYRHRVag?locale=en_US&cid=pm-03002124310600000000;301019&s=3... Read more
Passing small c++ classes by value does not work
There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset