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AW Changing key type in the dopesheet does nothing
AW Changing key type in the dopesheet does nothing 1. What happenedCan no longer change the interopation type of a key in the dopesh... Read more
[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...
At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Ope... Read more
HLSL to Metal translator fails properly translate CameraMotionBlur shader
HLSL to Metal translator fails properly translate CameraMotionBlur shader 1. What happened Translated shader causes runtime compilat... Read more
Windows: closed network player fails to load CacheAdmin page
-e: see title, fails to initialize 3D -repro:--get latest closed network plugin (UnityWebPlayerDevelopment.exe)--remove any already ... Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more
[SpeedTree] LOD Group zone widget broken
To Reproduce: 1. Select any tree.2. Zoom out (move from it) in editor view.3. Observe that the zone number LOD displayed in inspecto... Read more
[SpeedTree] Prefab Materials saved in root folder after import
To Reproduce: 1. Save an SPM file to /Assets folder.2. Observe that after it is imported all of the textured (except LOD) are saved ... Read more
[SpeedTree] SPM not imported after saving it directly to project folder
WON'T FIX: Imports correctly after a wait To Reproduce: 1. Open any Unity project.2. Save any SPM file to Assets folder.3. Observe t... Read more
[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask