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UI artifacts appear and flickers when constantly rendering new objects
Repro steps: 1) Open the project user later attached(uiflicker.zip)2) Play and compare Scene and Game views - they are different as ... Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
Position of the duplicated child game object is not precisely the same a...
Steps to reproduce: 1. Create a new Unity project2. Create a UI Text object3. Create UI Image object as a child of the Text object4.... Read more
[Mecanim] New "Blend Tree" w/ "Write defaults" as false crash
Steps to reproduce:1. Download and open attached project "unityCrash.zip"2. If the crash did not occur after opening the project, pl... Read more
NullReferenceException is thrown after adding event to multiple UI compo...
Steps to reproduce: 1. Open attached project2. Open scene "multiple buttons event test"3. Add one more Inspector window. Now, there ... Read more
System.Collections.Generic.Stack in Unity Windows build slower than in C...
To reproduce:1. Open project2. Build to windows3. Enter a number (or leave 1000000) into the text box4. Press "Run tests"The results... Read more
[RootMotion] horizontal and vertical movements are swapped in regards o...
How to reproduce:1. Open the attached project2. Open and play blitzer scene3. Notice that the model is going downward instead of sta... Read more
Changing color of substance instance changes color on all instances of a...
Steps to reproduce:1. Download and open attached project "SubstanceTest.zip"2. Open and play scene "testScene"3. Press space several... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS