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[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...
Steps to reproduce: 1) Open the attached project (Maya *might* be needed to import all the models). 2) Build for iOS. 3) Deploy on a... Read more
Drag and Drop causes the mouse to flicker as it moves
To reproduce: 1. Open a new Unity project 2. Click and drag Camera or Directional Light (or any other draggable object) Expected re... Read more
RenderTarget for Default Reflection Probe is not updated when skybox sha...
RenderTarget data for default reflection probe is not updated when some modifications are done over skybox material shaders unless t... Read more
DirectoryNotFound exception is printed out when opening the attached pro...
DirectoryNotFound exception is printed out when opening the attached project on Mac Reproduction steps: 1. Have Visual Studio for M... Read more
Attaching an IDE (mono, visual) to unity when using .net 4.6 does not fu...
Attaching a IDE to unity when running .net 4.6 will not work as expected. Visual : Stops attached process as soon as you play. Mono... Read more
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list Steps to Repro: 1. create a new Sprite Atlas 2. clic... Read more
[AssetBundles] Lighting in terrain lost when loading a scene with lightm...
Steps to reproduce: 1) Download attached project 'zProject_103983_2.zip' and open in Unity 2) Open scene 'GameEntry' and press Play... Read more
Compiler errors aren't thrown when triggered more than 1 time
Reproduction steps: 1. Open the attached project 2. It contains a script which will fail to compile (but will work in Editor) 3. Try... Read more
Unable to create Depth texture from CommandBuffer
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Select the camera to view it in the inspector 4.... Read more
Crash in CalculateSkinPoseMathLib<4> when switching between animations w...
How to reproduce: 1. Open attached project 2. Enter play mode 3. Press '6' and wait for a few minutes (Pressing 6 sets Time.timeScal... Read more
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