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Non-HDR color picker opens when selecting material color with HDR enabled
Reproduction steps:1. Make sure you have HDR enabled2. Open the attached “repro_IN-88688“ project3. Select the “Assets/TextMesh Pro/... Read more
HDRP Decal Emmisive Map is drawn incorrectly when Decal is at a certain ...
Reproduction steps:1. Open the attached project “DecalEmissionBug”2. Select the “Main” scene3. Split Scene view and Game view into t... Read more
EnumField control shows parts of another texture (may [not] be related t...
There is a visual artifact in the UIElements' EnumField control with the latest NorthStar build. May/may not be related to slicing, ... Read more
[Android] Unable to create a new custom keystore when in KeyStore Manager
Reproduction steps:1. Open the attached project “ReproProject”2. Open the “Project Settings > Player > Publishing Settings >... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more
Resizing the UI Builders viewport window doesn't shrink the elements in ...
How to reproduce:1. Open the “UIBuild.zip“ project2. Open the “NewUXMLTemplate“ uxml file in the UI Builder3. Add any element to the... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)
Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more
”AudioSource.isPlaying” stays set to true when receiving a call on a mob...
How to reproduce:1. Build And Run the user’s attached “Unity_isPlaying_ReproProject.zip” project on a mobile device2. When the app i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names