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GameView breaks when all cameras are disabled and 2D canvas is enabled
To reproduce: 1. Open the TestScene 2. Make sure that the 2D Canvas is active and no camera is active. 3. Check gameview Expected r... Read more
GUI Label: Text disappears when changing size delta (X)
To reproduce: 1. Open the project with Unity45Test_01 project 2. Open TestScene 3. Switch "Wrap mode" to "ResizeBounds" (if it was "... Read more
Backspace doesn't works in WebView android plugin
Steps to repro: 1. Build and run project provided by user 2. After start app will immediately invoke WebView plugin and open google ... Read more
Terrain documentation page lacks links
The following page is a hypertext "dead end". At this point in their reading, users would expect more info or links to more info. ... Read more
Remove extraneous word from Normal Mapped Shader
There is an extra "the" on this page: Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Shader Guide >> Normal S... Read more
Broken table, etc. on Lightmapping In-Depth documentation
Various issues on documentation page: Unity Manual > Graphics > Graphics Overview > Lighting > Lightmapping Quickstart > Lightmappi... Read more
UnityEvent<T> doesn't show in the Inspector
To reproduce: 1. Open 'event-repro' scene in attached project 2. Look at the 'GameObject' in the scene in the Inspector 3. Observe t... Read more
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped. The Import Heightmap panel contains a message but some of the text is clipp... Read more
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Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project