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[WebGL] Application.dataPath returns: "http
-e: Application.dataPath returns: "http:" instead of http://localhost:<port> -repro:--Build and Run for WebGL Read more
[Renderer] Particle normals direction is incorrect
Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/particleNormalTestScene"3. Run it4. Notice that white dot appears... Read more
Procedural Materials get corrupted when color space is changed
Steps to reproduce: 1. Open attached project2. Open scene "BugScene"3. Notice that sphere is red4. Change "Color Space" from "Gamma"... Read more
[Light] Light component enums are now displayed as int not strings
To reproduce:1. Create a light2. Check out it's component3. Notice enum like type (Directional, Point, Spot) is now displayed as int... Read more
[MultiScene] Multi scene bake leaves black splotches in place of other s...
By design:If objects are baked "together" then there will be occlusion where the boxes are in scene 2. This will affect scene 1 as i... Read more
[Projector] Projectors renders twice per affected object if there is any...
To reproduced:1.Create new project, import attached "repro" package.2.Open and play "repro" scene, notice projected blue box on plan... Read more
No e-mail being sent when inviting people to project from Services windo...
Tested in Unity 5.2.1p1 1. Open Service enabled project in Unity2. Open Services window and navigate to "Members" pane3. Enter e-mai... Read more
[iOS] Personal Splash Screen is not shown if there are any audioclips lo...
To Reproduce: 1. Build and run the attached app ( only reproduced this on iphone 5 with iOS 8.4.1.2. Observe that after the custom s... Read more
Caret's vertical alignment doesn't work
Repro steps:1) Open the project and test scene2) Play the scene and select the InputField and write some text3) Notice that the care... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS