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[WP8] Camera flag don't clear does not work
To reproduce: 1. Open attached project 2. Open scene "test". It contains a spinning cube and a camera with the "don't clear" flag se... Read more
Scale curves in generic animations aren't previewed
To reproduce: 1. Open up the attached project 2. Open "scene" it contains an animated cube. (with movememnt and scale animated) 3. E... Read more
uGUI - animating RectTransform.localScale via script is broken
To reproduce: 1. Open attached project 2. Open scene "BasicScene". It contains three animated (via script) stars and two buttons to ... Read more
UGUI Text looks broken when changed via script
Steps to reproduce : - import the project attached - open the scene "SplashA" - press play and also play in the scene - choose "yes... Read more
NullReferenceException when using a Canvas in World Space
Steps to reproduce : - create a new project - crate a new canvas - set the Render Mode to World Space - press play and notice the e... Read more
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode When Player Settings > Deferred Linear: The colors are brig... Read more
The handle of a slider is unaligned in playmode
Steps to reproduce : - create a new project - create a new slider - press play and notice the handle is unaligned *Note : Regressi... Read more
"Deferred" and "Linear" settings for Rendering Path/Color Space, make th...
"Deferred" and "Linear" settings for Rendering Path/Color Space, make the scene go dark in Full Screen mode. To reproduce: - Open a... Read more
[WP8] Cannot export VS solution on 5.0.0a8
To reproduce: 1. Create a new project 2. Switch to WP8 platform 3. Build... 4. ERROR: Error building Player: Exception: Failed to ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow