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0
votes
Fixed

NetworkTransform doesnt sync CharacterController rotation

Networking

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Jun 08, 2015

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Version/s:

NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

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Jun 08, 2015

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Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

2
votes
Won't Fix

[Standalone] Inconsistent Direct3D behavior with non-native resolution o...

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create a new Unity project2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API3. ... Read more

0
votes
Fixed

[VR] Building and running while in direct mode failure

VR

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Jun 08, 2015

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Version/s: 5.1.0f3

1) download project.2) enter playmode then exit playmode and move headset to ensure VR mode is enabled3) ensure resolution dialog is... Read more

0
votes
By Design

[VR] Rift extended mode builds in windowed mode

VR

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Jun 08, 2015

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Version/s: 5.1.0f3

Read more

0
votes
Won't Fix

[DX11] Change the scale of an object at runtime affects it's colour

Shaders

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Jun 08, 2015

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Version/s: 5.1.0f2

>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and... Read more

0
votes
Won't Fix

OSX 10.10 standalone player app icon keeps bouncing when using -batchmode

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open project from case 7023702. Build to OSX standalone3. Run on OSX 10.10 with the -batchmode argument- Notice... Read more

0
votes
Fixed

[Sprites] Unable to Apply changes to a sprite while Sprite Editor window...

2D

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Jun 08, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create a new Unity project2. Import any texture and change it's type to Sprite3. Open up Sprite Editor by cli... Read more

0
votes
Not Reproducible

Player's setting DefaultIsFullScreen = false not working

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

1. Create new project.2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled.3.... Read more

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