Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b21
Issue ID
666888
Regression
No
Sound is leaked from ther audio groups when adding effects to a Solo'ed audio group
Msybe this is intended by design, but sound is leaked from other Audio Groups when adding effects to a Solo'ed Audio Group.
To reproduce:
- Open attached project and launch "test" scene
- Open the Audio Mixer window and select "Ambience" Mixer
- Select "SingleExplosion" View
- Hit Play and then "Edit in Playmode" button
- Select "Explosion 1" audio group
- Add an effect to the audio group
- Observe the tiny bit of sound that is executed when adding the effect
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #666910